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CP Moosetrain a7a

This map has trains in it, and probably no moose.

  1. Dr. Orange

    Dr. Orange L6: Sharp Member

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    Positive Ratings:
    278
    Moosetrain - This map has trains in it, and probably no moose.

    Moosetrain is a 5cp map.
    It have trains that pass through the map every 45 seconds, forcing both teams to be on their toes.
    The map is inspired by 5cp maps such as Badlands, Process and Well.
     
    Last edited: Jun 6, 2017
  2. FRAЭR

    FRAЭR L2: Junior Member

    Messages:
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    Positive Ratings:
    15
    The map is inspired by 3cp maps such as Badlands, Process and Well.


    *(Badlands ,Process and cp_well are 5cp)
     
    • Thanks Thanks x 1
  3. Dr. Orange

    Dr. Orange L6: Sharp Member

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    Positive Ratings:
    278
    Looks like I made a typographical error which I shall fix.
     
  4. Dr. Orange

    Dr. Orange L6: Sharp Member

    Messages:
    368
    Positive Ratings:
    278
    Changelog:
    * Fixed visible nodraw surface.
    - Removed health kits from the mid-point bridges.
    * Demoted full health kit underneath mid-point to medium sized.
    * Lowered middle exit between mid and second to reduce sniper sightlines.
    * Reduced respawn times.
    * Fixed RED forward spawn door prop not being parented to the correct door brush.
    * Second point should now be more defendable.
    * Changed medium ammopacks near second point to small.
    +/* Added and changed a few routes between points.
    * Lowered medium health/ammo packs in final points to small.
    * Fixed final points not using the correct warning type.
    * Changed the area under the mid point.

    Read the rest of this update entry...
     
  5. Dr. Orange

    Dr. Orange L6: Sharp Member

    Messages:
    368
    Positive Ratings:
    278
    Changelog:
    - Removed setup time.
    * Changed the middle entrance into last.
    - Removed doors between second and last points.
    * Fixed a missing clip brush.
    * Improved train collision.
    * Made connectors wider and more spacious.
    - Reduced the amount of ammo and health in the map.

    Read the rest of this update entry...
     
  6. Dr. Orange

    Dr. Orange L6: Sharp Member

    Messages:
    368
    Positive Ratings:
    278
  7. Dr. Orange

    Dr. Orange L6: Sharp Member

    Messages:
    368
    Positive Ratings:
    278
    Changelog:
    + Re-added doors between second and final points.
    + Added clip brushes to smooth cliff paths up to the mid point.
    * Changed path to the right of spawn at final points.
    * Widened highground path between last and second points.
    * Fixed magical gravity defying barrel from floating in mid-air.
    * Rescheduled trains.

    Read the rest of this update entry...
     
  8. Dr. Orange

    Dr. Orange L6: Sharp Member

    Messages:
    368
    Positive Ratings:
    278
    Changelog:
    + Added glass windows to some walls.
    * Changed connector between second and last points.
    * Modified respawn wave times.
    + Bzzzt, buzz, bsst, kzz-zzzt.


    Read the rest of this update entry...
     
  9. Dr. Orange

    Dr. Orange L6: Sharp Member

    Messages:
    368
    Positive Ratings:
    278
    Changelog:
    * Changed middle route between the final and second points to have two smaller exits towards the second point, and one larger exit to the final point.
    + Added one-way door to one of the defenders' entrance's to the garage route to make the final point more easy to defend.
    * Changed high-ground route between final and second points to have two exits towards second.
    * Fixed respawn times?
    + Added crates behind truck at second.
    - Removed herobrine.

    Read the rest of this update entry...
     
  10. Dr. Orange

    Dr. Orange L6: Sharp Member

    Messages:
    368
    Positive Ratings:
    278
    Changelog:
    * Raised entire final control point area by 256 hammer units.
    * Final control point should now be more easily defendable.
    + Added a house opposite of the second control point.
    + Added rocks around the cliff area at the second control point.


    Read the rest of this update entry...
     
  11. Dr. Orange

    Dr. Orange L6: Sharp Member

    Messages:
    368
    Positive Ratings:
    278
  12. G.bo

    G.bo L3: Member

    Messages:
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    Positive Ratings:
    116
    Or does it...?
    [G.bo asks a thinking man's questions.]