Moosetrain

Moosetrain a7a

Changelog:
* Made trains faster.
* Changed the final control point.
Changelog:
* Raised entire final control point area by 256 hammer units.
* Final control point should now be more easily defendable.
+ Added a house opposite of the second control point.
+ Added rocks around the cliff area at the second control point.
cp_moosetrain_a70006.jpg cp_moosetrain_a70005.jpg
Changelog:
* Changed middle route between the final and second points to have two smaller exits towards the second point, and one larger exit to the final point.
+ Added one-way door to one of the defenders' entrance's to the garage route to make the final point more easy to defend.
* Changed high-ground route between final and second points to have two exits towards second.
* Fixed respawn times?
+ Added crates behind truck at second.
- Removed herobrine.
Changelog:
+ Added glass windows to some walls.
* Changed connector between second and last points.
* Modified respawn wave times.
+ Bzzzt, buzz, bsst, kzz-zzzt.
cp_moosetrain_a50004.jpg
Changelog:
+ Re-added doors between second and final points.
+ Added clip brushes to smooth cliff paths up to the mid point.
* Changed path to the right of spawn at final points.
* Widened highground path between last and second points.
* Fixed magical gravity defying barrel from floating in mid-air.
* Rescheduled trains.
Changelog:
- Removed leftover setup gate.
Changelog:
- Removed setup time.
* Changed the middle entrance into last.
- Removed doors between second and last points.
* Fixed a missing clip brush.
* Improved train collision.
* Made connectors wider and more spacious.
- Reduced the amount of ammo and health in the map.
Changelog:
* Fixed visible nodraw surface.
- Removed health kits from the mid-point bridges.
* Demoted full health kit underneath mid-point to medium sized.
* Lowered middle exit between mid and second to reduce sniper sightlines.
* Reduced respawn times.
* Fixed RED forward spawn door prop not being parented to the correct door brush.
* Second point should now be more defendable.
* Changed medium ammopacks near second point to small.
+/* Added and changed a few routes between points.
* Lowered medium health/ammo packs in final points to small.
* Fixed final points not using the correct warning type.
* Changed the area under the mid point.