So in the test we saw that the lack of respawnroomvisualizers in the setup gate caused a little spawncamp (BLU could get out though), but if I put them in BLU will be able to make teleporters and stuff without RED being able to kill them. What to do? D:
Except for this I didn't really think there were much issues, so all feedback or opinions are welcome!
Umh so we tested it and I enjoyed it a lot. I don't really know if there are any bad CP's because they all played kinda well. Stage 3 CP2 might be too easy to camp for RED?
Please tell me if you have a remark or something, it could definately help!
I didnt enjoy the final point too much. It was too much spam, and once you've forced your way through the spam, there's a sentry around the corner. This is pretty much the same as dustbowl, except here the no-mans-land is longer and wider...
Sorry, that isnt relly helpful, but its all i can think of.
Edit: Did they build that building around the tyre?
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