Super Deformed BLU Oil Refinery
This is my first stab at using Hammer to build a map, and my first time modeling for the TF2 universe, so it didn't turn out quite the way I'd originally envisioned it.
Once I started putting my map together, I realized I had put way too much into one little rectangle!
So, instead of starting over, I decided to make my level in the spirit of the 'Super Deformed' anime style. In that style, normal anime characters are redrawn much smaller with extremely exaggerated features.
Since this was an experiment in learning, I tried to put as many different elements into it as I could. You'll see elements from regular levels, and I also included my own custom textured object (the oil cracking tower), along with several custom overlays.
It should be navigable by all classes, and there's plenty of places to jump or duck behind. There are some supplies stashed around and a resupply locker. I have a working door, and I think I even got the water feature working. Everything's there - just too close together. Thus, I call it my 'Super Deformed Oil Refinery.'
Shadow maps are calculated at ridiculously high values, but since we're doing this for looks, and not speed....
There's one weird error message, but I have no idea how to find the problem:
Bad data found in model "../parts/dmx/medic_morphs_low.dmx" (bad bone weights)
I had fun.
I hope you all enjoy it, too!
Download here: Super_Deformed_Oil_Refinery.zip
Unzip all files into your "C:\Program Files\Steam\steamapps\USERNAME" folder.
Make sure that you
'Use Folder Names' so that everything gets put into the right folder.
More photos:
http://s305.photobucket.com/albums/nn204/elfworks_photos/TF2_MiniMap_Contest/?albumview=grid
P.S. Let me know if anything's missing from the Zip file! Thanks!