***Mini Mapping Contest 04 Upload Thread***

Discussion in 'Contest #4: Mapping Prefab' started by Snipergen, Aug 10, 2008.

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  1. Ida

    aa Ida deer

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    God damn shadow issues at the very last chance. RARGH, I'm mad now!

    I've tried fixing them for a while, but I guess nothing works, so I'll just give up on that and get my entry out there already. There's no way I'll get any votes with that kind of hideous mistakes, though. :<
     
  2. Ida

    aa Ida deer

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    Alright, sorry guys, but I guess I'm out of this contest for a variety of reasons.

    1. A broken laptop has confronted me with tons of issues
    2. Some stupid shadows that appear out of nowhere and make my entire map look ugly
    3. I'm not happy with my map at all

    Now please don't get all "awww but I wanted to see your entry! Boo!". Because I honestly would never put out such an incomplete and seriously handicapped map for a contest. Good luck to the rest of you. :thumbup:

    EDIT: I'll post some screens in my blog, though, when a better chance shows up.
     
    Last edited: Sep 10, 2008
  3. elfworks

    elfworks L1: Registered

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    Super Deformed BLU Oil Refinery

    This is my first stab at using Hammer to build a map, and my first time modeling for the TF2 universe, so it didn't turn out quite the way I'd originally envisioned it. :)

    Once I started putting my map together, I realized I had put way too much into one little rectangle!

    So, instead of starting over, I decided to make my level in the spirit of the 'Super Deformed' anime style. In that style, normal anime characters are redrawn much smaller with extremely exaggerated features.

    Since this was an experiment in learning, I tried to put as many different elements into it as I could. You'll see elements from regular levels, and I also included my own custom textured object (the oil cracking tower), along with several custom overlays.

    It should be navigable by all classes, and there's plenty of places to jump or duck behind. There are some supplies stashed around and a resupply locker. I have a working door, and I think I even got the water feature working. Everything's there - just too close together. Thus, I call it my 'Super Deformed Oil Refinery.'

    Shadow maps are calculated at ridiculously high values, but since we're doing this for looks, and not speed....

    There's one weird error message, but I have no idea how to find the problem:
    Bad data found in model "../parts/dmx/medic_morphs_low.dmx" (bad bone weights)



    I had fun.

    I hope you all enjoy it, too!

    Download here: Super_Deformed_Oil_Refinery.zip

    Unzip all files into your "C:\Program Files\Steam\steamapps\USERNAME" folder.
    Make sure that you 'Use Folder Names' so that everything gets put into the right folder.


    [​IMG]

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    More photos:
    http://s305.photobucket.com/albums/nn204/elfworks_photos/TF2_MiniMap_Contest/?albumview=grid


    P.S. Let me know if anything's missing from the Zip file! Thanks!
     
  4. Gadget

    aa Gadget

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    Awesome. The only thing I don't like is the stairs in pic 4 and 5. Add some brushes to the sides and it will look just fine.
     
  5. Beetle

    Beetle L9: Fashionable Member

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    I like the look too. Its just that round building, wouldn't you expect it to be filled with oil? looks like an oil supply to me :p
     
  6. Sgt Frag

    Sgt Frag L14: Epic Member

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    (it's really a secret base disguised as an oil refinery)

    I like it, looks like you might've put in more detail than anyone else (and custom stuff too) good work.
     
  7. elfworks

    elfworks L1: Registered

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    Thanks!

    It's but a pale shadow of the oil rig in your sig. (Just saw the word Oilrig and had to check it out. :) )

    The steps are pretty basic, but they weren't supposed to be in the final map. I built a custom oil tank model with more detailed steps and a railing in another 3D package. I can export SMD files, and compile the objects just fine, but I just can't seem to get my collision models working.

    Time ran out, so that's what I was stuck with. :)

    Just keeping in the 'hidden base' motif. A few more hours, and the retractable roof would have been fully operational! (Cue Evil Laughter.)

    Still haven't built the hydraulics for the Death Ray yet... :)


    Ding! Ding! Ding! We have a winner!
    (I have a feeling that beetle was just kidding around.)


    It had a really cool skybox, too - until I realized all the refinery props were from Half-Life. :()

    I'm trying to recapture the feel with TF2 props, but have a way to go...
    http://i305.photobucket.com/albums/nn204/elfworks_photos/TF2_MiniMap_Contest/d7705ef0.jpg
     
    Last edited: Sep 11, 2008
  8. MangyCarface

    aa MangyCarface Mapper

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    BLU Missile dropoff!

    Agh, not my best work, but I really liked the contest and all the great entries and wanted to help out. Congrats to everyone who entered! All very fine entries.

    Anyway, trying to work on some unconventional architecture, and work some secret stuff into my work, the one garage holds another set of missiles. Hope you enjoy, great to see y'all's work.

    Optimal picture:
    [​IMG]

    Other image links:
    Picture 1
    Picture 2
    Picture 3

    File:
    Mangy's Entry
     
    Last edited: Sep 10, 2008
  9. Vander

    Vander L8: Fancy Shmancy Member

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    I am very proud to see such a great turnout for this contest! Best mini-contest we have had!

    Whens the next major-mapping contest coming?
     
  10. MangyCarface

    aa MangyCarface Mapper

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    Honestly I think we get more results in the smaller, more accessible contests. This one is a very good example of this. Not everyone can model, skin, or make custom content in general, but small shows of prowess are fun for everyone and a good learning process.
     
  11. Snipergen

    Snipergen L13: Stunning Member

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    *****Contest is over, I'll make a vote thread soon.*****
     
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