Mardin

CP Mardin a17

Dec 4, 2021
252
25
The Ottogirl updated Mardin with a new update entry:

Mardin Update

- Redesigned the highground buildings at mid

- downgraded the health and ammo packs on the buildings at mid to small

- removed the ammopack on the highground

- relocated the healthpack on the highground

- removed the healthpack below the second point

- removed the healthpack on last

- fixed the ammopack on last being slanted

Read the rest of this update entry...
 

Idolon

they/them
aa
Feb 7, 2008
2,128
6,140
I think the mid point could do with having more options and width. Most good 5CP mids allow multiple fights to happen simultaneously within a larger area, but this mid feels like there's just the one fight. No opportunities for flanks.
 
Dec 4, 2021
252
25
I think the mid point could do with having more options and width. Most good 5CP mids allow multiple fights to happen simultaneously within a larger area, but this mid feels like there's just the one fight. No opportunities for flanks.
i made the middle point wider and added a flank to the mid point, i hope this fixes it
 
Dec 4, 2021
252
25
The Ottogirl updated Mardin with a new update entry:

Mardin Update

- Added a ramp to the drop down on last

- Added 2 more healthpacks to second

- Added a medium healthpack to the dropdown on last

- Added a flank route from second to mid

- Added another way to retreat to spawn on last

- Added a flank route from second to last

- Relocated the forward spawn for mid

- Changed the small ammopack on last to a small healthpack

- Made the middle wider

- Removed the crates on the house with the small packs on mid

- Fixed an issue where people could...

Read the rest of this update entry...
 
Dec 4, 2021
252
25
The Ottogirl updated Mardin with a new update entry:

Mardin Update

- Extended the distance between mid and second

- İncreased the size of the second point

- Added more flanks between second and last

- Added more cameras

- Closed some sightlines

- Added more health and ammo packs around second

- Relocated the forward spawns

- Added another death pit between second and last

- Shortened the width of the lowground on last

( thanks @Xbmann ! )

Read the rest of this update entry...