***Mapping contest 05 - Payload map***

Discussion in 'Contest #5: Payload map' started by YM, Sep 18, 2008.

  1. YM

    aa YM LVL100 YM

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    Let me get this straight, you have a map suitable for entry but you dont want to because you're concerned about the lack of info on the judging method?

    If you look back though this thread (and the very first post) there is an outline of the original method (with lots of emphasis on the fact mods can't win removing any temptation for us to bias it) and the new method was decided last night is quite similar to what we originally decided. It just hasn't been written up yet.

    If I'm right in my first sentence would you reconsider if it was written up before the deadline? I'd hate to loose an entrant over something so small.
     
  2. MangyCarface

    aa MangyCarface Mapper

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    Same... I meant to be persuasive and get you to enter and instead I came off rather mean... my apologies.
     
  3. Gadget

    aa Gadget

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    I'm sorry but I guess I won't be able to finish my entry before the deadline. Still got tomorrow to complete the alpha version I'm working on right now but the list of things to do is just too long. I could submit an older alpha but I'm not really happy with that. So don't expect a submission from me because there's ony little chance I'll be done with a playable alpha by tomorrow.

    Good luck to all the other entrants!
     
  4. YM

    aa YM LVL100 YM

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    The judging criteria for those interested - http://forums.tf2maps.net/showthread.php?t=4888

    With the final 24 hours about to start I want to wish everyone entering good luck and that it has been a pleasure to see all the entries that I know about grow from nothing into some really quite spectacular maps!

    :thumbup1:


    (For anyone about to compile their entry - RE-READ THE RULES)

    Rules:
    • Map must be a single stage pl_ map (like pl_badwater) you may use any number of control points (1-4)
    • The cart may be any sensible cart sized model, the official bomb, snipergen's dirty bomb, the mining cars, the little alpine train thing, etc.
    • The map must follow standard payload conventions, no split routes or other gametype mixes.
    • Must be able to spawn 32 players (16 per team spawnroom)
    • Map must include these decals/overlays(or suitable others with "TF2maps.net" clearly on them) at least twice (1 blue, 1 red) in your map. They must also be easily visible.
    • Map must follow conventions laid out by valve (blue attacking red, safe respawn rooms, no ladders or other gimmicks)
    • Map must be finished and uploaded by January 15th 00:00 GMT (2009) and submitted to the upload thread - http://forums.tf2maps.net/showthread.php?t=4833.
     
    Last edited by a moderator: Jan 13, 2009
  5. Cerious

    Cerious L7: Fancy Member

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    Youme, you mucked up the download link in the upload thread. It keeps saying that I don't have privileges to view the page.
     
  6. YM

    aa YM LVL100 YM

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    Ah, I've fixed that - don't download them all individually yet I'll pack them all together into one download and I'll upload that for everyone, much easier I think you'll agree
     
  7. Rexy

    aa Rexy The Kwisatz Haderach

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    PLEASE, please, please don't take this as a complaint, only a suggestion, because I realize the criteria for evaluation wasn't decided upon up until very recently, but these criteria really should have been posted along with the contest rules back when the contest was conceived. I'm sure there are a few people who are going to be penalized because of this unexpected criteria, I know personally because my map does NOT fit with the TF2 painterly art style, and I have done that on purpose.

    I feel a little like maybe I've been ostracized because the contest rules never stated that the art style had to fit with Valve's conception of team fortress 2. Only now that the evaluation criteria is out, it's almost like a last minute rule that was added to disqualify my map and maybe some others with other voting criteria from the competition. I'm really hoping that's not the case. D:

    Again, I'm just voicing my opinion, and I completely understand that the voting criteria hadn't been decided yet. I realize I'm a small fry here, so please don't jump on me and wail on me for it.
     
    Last edited: Jan 14, 2009
  8. Acegikmo

    aa Acegikmo

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    You won't be disqualified for that.
    It's not a rule; it's an evaluation criteria :)
     
  9. What Is Schwa

    What Is Schwa L6: Sharp Member

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    You missed the part that says "All maps with a Z in the name are disqualified"

    I hate Z's!
     
  10. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Remind me to tell Youme "I told you so" :p
     
  11. MrAlBobo

    MrAlBobo L13: Stunning Member

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    just pointing out...the judges make up 40% of the vote, aesthetics makes up 1 out of four of those decisions (10%), out of the aesthetics section of the rules there are 4 sections, of those one is regarding the tf2 style, so your left with that making up about 2.5% of your maps total...so...don't worry about it...

    then of the user votes...well i dont think everyone is going to read those rules all too clearly, but im going to go out on a limb here and say that very few people care if the map is tf2 if it looks nice
     
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    Last edited: Jan 14, 2009
  12. Ezekel

    Ezekel L11: Posh Member

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    when i started my map back in mid december, it did say in the rules we had to match the art style.
    but be that as it may, pl_zig is just too cool in it's own right and oughta be allowed to slide on this.
     
  13. YM

    aa YM LVL100 YM

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    You're reading it wrong, "Art style" =/= "theme"

    TF2's theme = desert industrial
    TF2's art style = hand painted textures, simplified and cartoony models, muted colour pallette etc.

    So something that is radically different to the standard dusty envrionment can still score very high on aesthetics as long as the style is kept consistent and it actually looks nice.
    If for example you're map was made with the finest realistic textures and props you could find you'd only score mid-range on aesthetics even if it was utterly beautiful - because the art style isn't the same, but having a consistent theme within the map and good use of textures and props would give good marks due to it looking stunning.

    Despite being the opposite personally to what mralbobo said (people don't mind if it isn't TF2's theme if it's pretty) I think he is sufficiently right that you wont lose out badly on aesthetics marks.
     
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  14. Acegikmo

    aa Acegikmo

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    Now that the entry thread is locked; I'd just like to say:

    Good luck everyone!

    Let it be a fair competition :)
     
  15. YM

    aa YM LVL100 YM

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    This is pathetic. not a single entrant managed to read and follow my instrcutions.

    The only one submitted that follows this simple format is halfacre. I set these requirements for a reason not just for kicks guys!

    Not impressed.
     
  16. Rexy

    aa Rexy The Kwisatz Haderach

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    Wait, mine didn't have just the .bsp and readme.txt in the .zip file? I thought I did! What did I do wrong?
     
  17. YM

    aa YM LVL100 YM

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    It had an extra folder in it, admittedly yours was the closest to the specification to all of them.
    It took far longer to extract all the maps into one place, the two .7z were the worst actually, they doubled the processing time. I set the requirements so I could extract them all quickly and easily but the process was far from quick and not terribly easy navigating through all the differing formats :(

    But its done now, I just need to write up my own collective readme and upload it
     
  18. Nineaxis

    aa Nineaxis Quack Doctor

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    Well, sorry, I didn't want two different release packages floating around.
     
  19. eerieone

    aa eerieone

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    The only thing that screwed this up was the implementation of the quicklist-thumbnail, and since there was no way it works inside the bsp i think it was legitimate to pack it in seperately.
     
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  20. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    I was under the impression that 7z counts as a zip file :(