You may want to add something to the rules to prohibit modifications of stock maps. (Not that I think any like that would be well-liked, I'm just caught myself thinking ctf_2fort_revamp is arguably better for comp. than the original.)
OH MAN THE PERFECT OPPORTUNITY FOR BOMB FACTORY
lololololololololololololno.
Seriously though, I am very intrigued by this contest. I've been wanting to practice layout, opt., and styling on a vanilla sort of map; this seems like the perfect context to do so in. This means I'm going to be in Hammer 100% of this semester... (including in class! I've become involved in a massive L4D2 group project for a game design course :O)
For your information, I'm the one who already has a working beta, and pretty much rigged the good prizes anyways.The first one was made by a mod who probably had most of it blocked out before the announcement was officially made (zpq >.>), and personally i just couldn't sleep and banged out the most basic layout ever over night, after its announcement.
I should really be working on my existing maps.. oh well.
For your information, I'm the one who already has a working beta, and pretty much rigged the good prizes anyways.
So yeah, when do I get my super-secret-amazing-two-Novint-Falcons-in-one prize?
For those of you who have no sense of humour, I was making a funny >.>
so is it possible and allowed to have like a linear 5cp_ctf map?
Either that or you could use my idea which I'm still considering a layout for.This was my first idea when thinking up a map including flags while being interesting in the comp community. My competitive experience tells me the stock CTF gamemode will lead to the problem Randdalf was talking of - one player sitting back playing engineer while the rest fight over the courtyard. My solution to the problem would be making a linear 5 cp ctf map with a single neutral flag that spawns at middle from the beginning and that needs to be brought to the enemy capture points, kind of like Invade mode.
The difference from regular granlands cp would be that the gameplay is much more mobile - right now it's a question of making coordinated uber pushes for certain checkpoint areas. All classes have certain appointments for each area, making new tactics hard to pull off. Fighting over a mobile ctf the gameplay might - note MIGHT! - end up more fastpaced and interesting.
The problem is with the scoring method: ctf maps score by flag captures rather than captured points, and so say the rules. I think this gamemode actually has a potential to be interesting in the comp scene albeit being quite different from the regular linear cp, so my plea is for you to consider allowing this gamemode?`
Otherwise I'll just make a boring invade ctf map that will fail.
We're doing a capture the flag contest here, not a control points contest.