Major Mapping Contest #4

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The_Ulf

L6: Sharp Member
May 26, 2009
399
115
OH MAN THE PERFECT OPPORTUNITY FOR BOMB FACTORY

lololololololololololololno.

Seriously though, I am very intrigued by this contest. I've been wanting to practice layout, opt., and styling on a vanilla sort of map; this seems like the perfect context to do so in. This means I'm going to be in Hammer 100% of this semester... :p (including in class! I've become involved in a massive L4D2 group project for a game design course :O)
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
You may want to add something to the rules to prohibit modifications of stock maps. (Not that I think any like that would be well-liked, I'm just caught myself thinking ctf_2fort_revamp is arguably better for comp. than the original.)
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
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You may want to add something to the rules to prohibit modifications of stock maps. (Not that I think any like that would be well-liked, I'm just caught myself thinking ctf_2fort_revamp is arguably better for comp. than the original.)

The nothing started before this date with the exception of early alphas takes care of that.
 

ParanoidDrone

L3: Member
Feb 19, 2009
147
11
OH MAN THE PERFECT OPPORTUNITY FOR BOMB FACTORY

lololololololololololololno.

Seriously though, I am very intrigued by this contest. I've been wanting to practice layout, opt., and styling on a vanilla sort of map; this seems like the perfect context to do so in. This means I'm going to be in Hammer 100% of this semester... :p (including in class! I've become involved in a massive L4D2 group project for a game design course :O)

...

I'm so jealous you have no idea. Our teacher is Not A Gamer(TM).

</offtopic>

Now if only I could map faster. I started earlier today and I'm only...30% done blocking out the geometry. Then I look at the forums and see several fully blocked out entries. :O
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
The first one was made by a mod who probably had most of it blocked out before the announcement was officially made (zpq >.>), and personally i just couldn't sleep and banged out the most basic layout ever over night, after its announcement.

I should really be working on my existing maps.. oh well.
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
The first one was made by a mod who probably had most of it blocked out before the announcement was officially made (zpq >.>), and personally i just couldn't sleep and banged out the most basic layout ever over night, after its announcement.

I should really be working on my existing maps.. oh well.
For your information, I'm the one who already has a working beta, and pretty much rigged the good prizes anyways.
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
Normally I'd be okay with this ID, but after your dinner with tf2maps funds fiasco, I'm calling for you to be overthrown!

:D
 

zpqrei

Theme Changer Extraordinaire
aa
Oct 19, 2008
1,067
1,150
For your information, I'm the one who already has a working beta, and pretty much rigged the good prizes anyways.

So yeah, when do I get my super-secret-amazing-two-Novint-Falcons-in-one prize?








For those of you who have no sense of humour, I was making a funny >.>
 
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Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
Well, I'll be able to map again at the end of the month so untill then I guess I'll be making an amazingly intricate plan for my map. /me semi-dedicates to entering.
 
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Remnic

L2: Junior Member
Jan 24, 2009
95
16
I might consider entering this contest with an altered version of my WIP map CP_foothills (once I've converted it into a CTF map of course).
 

tovilovan

L6: Sharp Member
Jul 23, 2008
391
104
so is it possible and allowed to have like a linear 5cp_ctf map? :p

This was my first idea when thinking up a map including flags while being interesting in the comp community. My competitive experience tells me the stock CTF gamemode will lead to the problem Randdalf was talking of - one player sitting back playing engineer while the rest fight over the courtyard. My solution to the problem would be making a linear 5 cp ctf map with a single neutral flag that spawns at middle from the beginning and that needs to be brought to the enemy capture points, kind of like Invade mode.

The difference from regular granlands cp would be that the gameplay is much more mobile - right now it's a question of making coordinated uber pushes for certain checkpoint areas. All classes have certain appointments for each area, making new tactics hard to pull off. Fighting over a mobile ctf the gameplay might - note MIGHT! - end up more fastpaced and interesting.

The problem is with the scoring method: ctf maps score by flag captures rather than captured points, and so say the rules. I think this gamemode actually has a potential to be interesting in the comp scene albeit being quite different from the regular linear cp, so my plea is for you to consider allowing this gamemode?`

Otherwise I'll just make a boring invade ctf map that will fail.
 

J4CK8

L11: Posh Member
Mar 4, 2009
820
243
This was my first idea when thinking up a map including flags while being interesting in the comp community. My competitive experience tells me the stock CTF gamemode will lead to the problem Randdalf was talking of - one player sitting back playing engineer while the rest fight over the courtyard. My solution to the problem would be making a linear 5 cp ctf map with a single neutral flag that spawns at middle from the beginning and that needs to be brought to the enemy capture points, kind of like Invade mode.

The difference from regular granlands cp would be that the gameplay is much more mobile - right now it's a question of making coordinated uber pushes for certain checkpoint areas. All classes have certain appointments for each area, making new tactics hard to pull off. Fighting over a mobile ctf the gameplay might - note MIGHT! - end up more fastpaced and interesting.

The problem is with the scoring method: ctf maps score by flag captures rather than captured points, and so say the rules. I think this gamemode actually has a potential to be interesting in the comp scene albeit being quite different from the regular linear cp, so my plea is for you to consider allowing this gamemode?`

Otherwise I'll just make a boring invade ctf map that will fail.
Either that or you could use my idea which I'm still considering a layout for.
5CP's, one neutral flag in the centre. Get the flag, and take it to the closest enemy cp, and receive one point or the furthest cp, deep inside the enemies base, and receive two points. When you cap it, it returns to the centre.

However I feel it will still cause one player to be camping at least one of the points, but relys on the team to defend the other. Layout would have to be simple as otherwise too many routes, not enough defenders.
 

tovilovan

L6: Sharp Member
Jul 23, 2008
391
104
We're doing a capture the flag contest here, not a control points contest.

Still, I don't feel like my gamemode is that far from the regular ctf mode. It contains flag, and is basically an invade ctf map that isn't static with 2 control points. The only difference is with the scoring, which I don't see any reason to be so strict on.

J4CK8, your gamemode looks quite interesting too, and should work better than just having two capture points that are easily camped.
 

YM

LVL100 YM
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Dec 5, 2007
7,158
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Its the scoring method that defines this contest, you can make it work your way, as long as it still does work the way outlined in the rules you can do it.
 

n30n

L4: Comfortable Member
Jul 13, 2009
154
14
People sure do like contests. Ill see if I can make something that doesnt feel like turbine :/
 
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