We were stuck attacking the last point for far too long. The 'defenders' could take 2nd a few times (thus keeping the timer from running out) but it was about impossible to even get near the final point.
A single sentry could watch all exits without much issue, and I found that really slowing the entire map down to a grind...
All in all, I don't think this is actually a rc map yet. Feels like it needs beta balancing tests still.
As a side note, the displacement mud stairs as middle looked really odd and I think you should make it either proper stairs or a ramp.. that middle ground you tried doesn't work in my eyes.