I have a copy of railroad b1 just for lulz.
LOOL, funny bump. I had no idea that mainline was downloaded 3,000 times here on tf2maps.net so I went on game-monitor.com to see how many servers were running the map and this is what I saw and its only page 1, there's a page 2 as well. lol
EDIT: for some reason I have seen mainline on ton of random servers lately and its crazy, didn't know it was this popular.
EDIT2: another pic on tf2stats
i really don't get why that is funny. i'd be proud!
I think he's so happy that it's funny (it happens to everyone).
-snip- no need for this
I don't mean to bust your bubble but all those servers were playing it because of Monday Night Madness #3 Nevertheless, congrats for getting in MNM.
Seems like most people didn't like it :x
Seems sorta mixed. More of a "kinda liked it, kinda didn't" sort of thing.
Europeans seem to be much more blunt and individual in giving map feedback. I'm sorry to say this because it reflects poorly on all players involved, but NA feedback in the cases of both mainline and coldfront seems almost entirely centered on the opinions of a few popular players.
Mainline, I would wager, was accepted and shoved through by certain people before being thoroughly played, and this MNM seems to have shown some scale or flow issues with what has thus far been a very solid map.
Swaty, is what the guy at ETF2L said about you not being willing to make layout changes true? If that's the case... You would be wise to say that here to avoid the wave of "I told you so"s you're bound to get.
Eh, you're over generalizing there. Well, generalizing the wrong group I guess. It's not European players, it's competitive players. They are all extremely blunt.
That's probably because the map wasn't properly alpha tested for gameplay issues before it hit open public distribution. What's happened is everyone has seen this relatively well detailed map hit the scene and most of the players have gotten overly excited; creaming their pants over the excess of detail only to find it actually plays worse than it looks.
If you don't mix a cake properly and use the right ingridients/process/proportions then the cake will taste aweful. Here we have a map that has had shortcuts taken in its development and the result is a sub par experience.
Swaty, for your own good, alpha test your maps properly to make sure your layouts actually work before getting into the fun part that is detailing ones map. Most of your layout changes have happened in what would be defined as beta stage, which is only awkward for you since you're changing more work than you should need to. We all know it's more interesting placing props and texturing buildings, and that we get to see the final results of our work sooner (which is satisfying), but there's more to it than that if you really want to create a map that both works and looks good.
You've actually taken most of my advice in terms of changes to mainline and the result is a better final product (so congratulations). But in order for you to get through the issues most of your maps have quicker, block out layouts in DEV and get them tested before detailing. In that screen shot you've shown us it shows at least 132 different "test" versions. You could have probably reduced that down to 10 if you had DEV tested the layout before you detailed it and gotten out later (more complete) releases sooner by not wasting your time making details that only get removed later.
Over on gotfrag at least I've seen players cluster around a few single maps and have those threads full of comments, while a lot of others are left empty. It's slightly more spread on etf2l.
I don't think you're still working on this, but, we pugged it tonight without any heavies since the map was sort of ruined when it debuted in ESEA and AG ran double Natascha heavy against EG. It played really well like that and most everyone really enjoyed it.
STV: http://dl.dropbox.com/u/21561105/New Map PUGS/20110306-0103-cp_mainline_rc6.7z
Whoa, necrobump. Swaty is banned by the way, so he might not read your post.
Oh, That's too bad. I know he took the poor reception of Mainline pretty hard, thought maybe if he saw that people really liked it as long as you didn't run double heavy, he might come back to the project.
no swaty is just a troll omg he didn't sugarcoat feedback
flame was the one that didnt sugarcoat feedback I think you're getting mixed up trotim
oh well sorry, what was swaty again
he was the guy who didnt take feedback so great and liked getting in arguments with people who also liked arguing with him
He stole work from Mangy and was completely immature about the fallout (and everything else afterwords)
SWATY was like what if a spambot wanted you to buy his TF2 map
I mean, I knew about SWATY before I was posting here, maybe a year before. I'm not joking at all.
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