CP Mainline rc5

By S.W.A.T.Y

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  1. TMP

    aa TMP Abuser of Site Rules

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    The bottom of the container wasn't expected to ever be seen, so the texture there is just black. You'd have to re-UVMap it to get it to do that. The easiest way to fix that is just to put some wood underneath it.

    This map has really evolved, SWATY. You're a good example of a mapper who is progressively getting better.
     
  2. S.W.A.T.Y

    S.W.A.T.Y Banned

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    Consider rc5 pretty much final, I doubt there will be anymore versions of the map. Everything is pretty much fixed. Im finally happy how this map turned out.

    Download
    http://forums.tf2maps.net/showthread.php?t=9967


    [​IMG]
    [​IMG]
    [​IMG]


    Updated first post with new pics/info
    Change Log from RC4 to RC5

    -Fixed a problem with the doors at spawn lagging.
    -Fixed the trains at mid not being even on each side.
    -Fixed a bunch of clipping problems throughout the map.
    -Added a crate above the middle point to add an extra layer to the mid point.
    -Added a small HP inside the crate.
    -Added more detail to mid.
    -Removed one of the pipes on last due to last being too hard to cap.
    -Fixed some displacement problems.
    -Fixed a few visual glitches in some areas of the map.
    -Fixed some ugly shadows on some props/geometry
    -Retextured some of the buildings on last.
    -Added a small ammo pack on the valley side.
    -Extended the spawn on last due to last being hard to cap.
    -Added custom textures for the container at mid.
    -Fixed a problem with the fog in the 3D skybox.
    -Improved fps.





    Thanks to:


    -Chang
    -Killa
    -A Seagull
    -Bloodsire -AA-
    -CB
    -Fishy
    -Velkira
    -Kankle
    -Chud^
    -Ratty
    -Hobo
    -Athletesfoot
    -Mountain Dew
    -EaggeR
    -Zack
    -Romeo Love
    -Cbear
    -Stamjally
    -Trautz
    -Vahlin
    -Shade
    -Apoc
    -Sean
    -col.Jaeger
     
  3. Security

    Security L1: Registered

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    Is anyone having no textures on the container in the middle cap?
    It is happening every time I load the map. :eek:

    Screen 1.
    Screen 2.

    I tried the standard restarting of the game, restarting Steam and re-downloading the map.


    I would also like to add that the map it self looks excellent and I can't wait to test it with a couple of 6v6 matches. :)
     
    Last edited: Mar 18, 2010
  4. The Political Gamer

    aa The Political Gamer

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    If you are using "pakrat" model textures don't add automatically. You need to pack them manually.
     
  5. FreeLance_FoX

    FreeLance_FoX L6: Sharp Member

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    If you did indeed pakrat fail, hold on for tonight and let me do a nitpick/runthrough of things to be fixed before you do rc6.
     
  6. S.W.A.T.Y

    S.W.A.T.Y Banned

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    Please re download the map again and let me know if its fixed this time. :D (It should be fixed now)
     
  7. Security

    Security L1: Registered

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    It is indeed fixed. :)
     
  8. S.W.A.T.Y

    S.W.A.T.Y Banned

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    One of my friends, Truks, made a fly through video of the map.

    [ame="http://www.youtube.com/watch?v=N9LV8GkE9Io"]YouTube- cp_mainline by S.W.A.T.Y.[/ame]
     
  9. kankle_king

    kankle_king L4: Comfortable Member

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    RC5 is up on TF2F #1:

    IP: 208.100.17.252:27015
    Pro like Chro (16 player, nocrits)
     
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  10. honeymustard

    honeymustard L9: Fashionable Member

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    Looking at the video, I can see there's a lot of misaligned textures. For example, the wooden support beams have horizontal wood grains when they are placed diagonally.

    edit: specifically at 29 seconds. And I meant vertical, dammit!
     
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    Last edited: Mar 20, 2010
  11. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    I think i just got motion sickness watching that vid.
     
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  12. S.W.A.T.Y

    S.W.A.T.Y Banned

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    I'd rather have one than not have anything.
     
  13. HeaH

    HeaH L8: Fancy Shmancy Member

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    Why is the camera flying backwards all the time?
     
  14. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    The camera needs to go slow enough that people can actually see your detail and registor the layout. Right now it's just flying through your map at 30 miles an hour and we get a face full of wall every other second.
     
  15. S.W.A.T.Y

    S.W.A.T.Y Banned

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    Well, the guy offered me to make a flythrough video of the map since he really likes the map so I didn't how good his camera skills were, but its pretty decent in my opinion.

    Anyway, the final version of the map will be when cevo s5 ends after I get all the feedback from the top comp teams.
     
  16. S.W.A.T.Y

    S.W.A.T.Y Banned

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    map is now in cevo and esea, gg.
     
  17. LocarionStorm

    LocarionStorm L1: Registered

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    Swaty, just dropping by to let you know that we've added Mainline to the map rotation on the fast respawn server at SF. It held an overwhelmingly positive reception and was the best received custom map we've had in a long time - it's my personal favorite 5-CP custom map now actually. Thanks for dropping by the forums over there to keep us updated on your maps.
     
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  18. S.W.A.T.Y

    S.W.A.T.Y Banned

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    I'm glad you guys like the map. :)


    Mainline got in UGC and I had no idea.

    http://www.ugcleague.com/home_tf26.cfm
     
  19. Prestige

    aa Prestige im not gay anymore

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  20. TMP

    aa TMP Abuser of Site Rules

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    I'm glad your map is getting plenty of publicity. I truly love how much it has transitioned, from reelfoot b1's... uh... I don't even think I can remark too much on that to this. You've really shown yourself evolve throughout the project, similarly to the way you did in outback. (I do remember railroad b1.)
     
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