- Jul 22, 2009
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http://blog.counter-strike.net/index.php/2012/05/may-11th-update/
TESTING TIME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TESTING TIME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Are there any plans for TF2M to have a permanent cs:go server? gamedays would be pretty cool.
CS Community + mapping = Fail
CS Community + mapping = Fail
ahem... I can't remember how many beautifull and original cs 1.6 maps I have played. Still one of the best modding experience for me.
See CSS, and how many fun,aim,orange- whatever maps are released, I think if you are trying to do a CS:GO community you will be invaded by this type of maps with the mentality who fit with
ahem... I can't remember how many beautifull and original cs 1.6 maps I have played. Still one of the best modding experience for me.
[snip]
Making a really good CS map is fucking hard.
From what I'm noticing, is the "realism" of the mapping now. Since in TF2, you can have weird, semi-physics defying architecture/geometry. CS, doesn't really allow for that.
At least, this is the issue that I'm having.
?
EDIT: Doom and I tried to set up servers. It looks like we'll need a spare copy of the game and a spare computer to run the server (easily). So, I'm just going to wait for third party hosting.
From what I hear, it's not so much that creating a good CS:Whatever map is hard, as it is that your audience consists almost entirely of either the sort of kids who would be satisfied with an orange map, or the "hardcore" crowd who have a "so items, Fox only, Final Destination" type attitude toward the game and will refuse to play on anything besides de_dust2.
That wasn't really the case. Customs like de_contra, de_cpl_mill, de_cpl_fire, de_losttemple, de_nightfire, etc were really popular in pubs and comp. In fact just a couple weeks ago I start up source and immediately found a full server on cpl_mill. The Source community certainly didn't match the original CS community, but it wasn't that jaded.From what I hear, it's not so much that creating a good CS:Whatever map is hard, as it is that your audience consists almost entirely of either the sort of kids who would be satisfied with an orange map, or the "hardcore" crowd who have a "so items, Fox only, Final Destination" type attitude toward the game and will refuse to play on anything besides de_dust2.