Hey, I wanted to make some changes to cp_badlands but unfortunately compiling the decompiled vmd of cp_badlands gives me weird lighting and shadows that don't look like Badland's.
I even compiled using VBCT on Final mode but it didn't help.
So, I read somewhere that there is sdk_cp_badlands, the same way csgo gives you sdk_de_dust2. Does anybody have this?
I even compiled using VBCT on Final mode but it didn't help.
So, I read somewhere that there is sdk_cp_badlands, the same way csgo gives you sdk_de_dust2. Does anybody have this?