Cosmetic Beard for the sniper
• Original Concept
• 3 LODs
• Facial Animation Flex
Corvalho: Model Production
Muhai: Concept Art
LazerSofa: Concept Assistance
I and my friends Scorch and Bonjabo took part in tf2 jam for the first time. In 2 days we made a cosplay for a rifle from tf2, but the preparation of materials and drawings began much earlier.
Since I already had experience working with metal, I took over this part of the work. Scorch did all...
Last jam, I made the Classic in a style reminiscent of modern Minecraft 3D-modeled items (like the Trident, the Spyglass, etc).
This year, I decided to one-up myself and make not one, but three models in the same timespan - all of the Sniper's stock weapons (Sniper Rifle, SMG and Kukri)!
I bought paint for the first in my life solely for this year's 72 Hour Jam, and I had a blast doing it. I also figured out rather quickly that I do not have the patience for art, so massive creds to all artists out there, working for commissions or on their own volition.
I decided to put the...
I wanted to finally try and learn to model a 3D object for TF2. So I did a test by making a trophy for the Sniper.
Unfortunately I couldn't get it working for SFM or TF2, hence why the render is straight out of Maya.
Either way, a fun time indeed! Will be looking at trying to get it working in...
Soldier and Demo discuss about latest TF2 update changes, mostly about Iron Bomber's projectile hitbox size fixed, while at beach with Pyro shark chasing Sniper bot cheater in the water.
plus it's my #72HourJam this 2022's year entry :D
Using Garry's Mod and started at 23rd July at midnight and...
A sniper who travels the world and seeks various adventures, admires the beauty of the world and generally lives life to the fullest. In this poster (made in Gmod), he is looking at the light from the ceiling where various vegetation grows. (I also processed a little in Photoshop, there were...
Man, these were toughies, but here they are! Some weapons for the Sniper made entirely out of LEGO using Studio 2.0! Both the Classic, and Bushwacka use bricks that are only real color bricks (no fake or custom colors/bricks!).
a small koth map that encourages aggressive play.
Set inside a massive dam, the map is split by a canal of flowing water, which terminates in a great drop. The intent behind the map was to explore verticality, i.e., height advantages, and to develop map-making skills.
A simple trade map with all the essentials to mess around, and hang out together/trade.
Made this map a while ago, just uploading all my old maps here, for history sake, and in-case anyone does end up wanting to play or host the map(s)!
-A bar area with custom looping...