- Aug 9, 2018
- 166
- 376
Calculated by finding the longest kill by a sniper in each map - this does not give a definitive longest sightline but it gives the longest sightline which has been used.
Maps (which have enough data)
Averages (median)
Data source: heatmaps.tf
Source code: pastebin
Google Docs: spreadsheet
Edit: more realistic usable sightlines - not the longest, but the easiest used
Conclusion: sightlines of 3000 and lower are fine, as long as there is a route which bypasses all or the majority of the sightline
Maps (which have enough data)
Code:
ctf_turbine..............5'395
ctf_2fort 4'017
cp_dustbowl 4'603
plr_hightower 3'813
pl_badwater..............3'288
koth_harvest_final 3'584
cp_foundry 5'563
koth_nucleus 3'996
cp_snowplow_rc3..........4'016
pl_upward 4'696
plr_hightower_event 13'284
cp_egypt_final 3'767
pl_barnblitz.............3'665
pl_thundermountain 4'217
pl_goldrush 4'928
pl_frontier_final 3'430
ctf_doublecross..........3'413
cp_process_final 3'535
cp_badlands 2'981
cp_gullywash_final1 2'825
koth_harvest_event.......3'286
cp_granary 4'025
cp_snakewater_final1 2'782
cp_gravelpit 4'307
pl_hoodoo_final..........4'296
arena_offblast_final 3'166
koth_lakeside_final 5'517
koth_viaduct 3'327
koth_sawmill.............2'611
koth_viaduct_event 2'721
cp_coldfront 3'338
cp_steel 3'470
cp_gorge.................4'337
tc_hydro 2'865
Averages (median)
Code:
KOTH 3327
CTF 4017
CP 3767
PL 4217
Data source: heatmaps.tf
Source code: pastebin
Google Docs: spreadsheet
Edit: more realistic usable sightlines - not the longest, but the easiest used
Code:
ctf_turbine.............3'969
ctf_2fort 3'101
cp_dustbowl 3'093
plr_hightower 3'459
pl_badwater.............3'104
koth_harvest_final 3'313
cp_foundry 3'615
koth_nucleus 2'992
cp_snowplow_rc3.........3'586
pl_upward 4'194
plr_hightower_event 7'340
cp_egypt_final 3'370
pl_barnblitz............3'521
pl_thundermountain 4'197
pl_goldrush 3'923
pl_frontier_final 3'265
ctf_doublecross.........3'125
cp_process_final 3'504
cp_badlands 2'822
cp_gullyish_final1 2'668
koth_harvest_event......3'109
cp_granary 2'712
cp_snakewater_final1 2'718
cp_gravelpit 3'837
pl_hoodoo_final.........3'360
arena_offblast_final 2'726
koth_lakeside_final 3'595
koth_viaduct 2'700
koth_sawmill............2'485
koth_viaduct_event 2'513
cp_coldfront 2'749
cp_steel 2'269
cp_gorge................2'903
tc_hydro 2'705
pl_shoreleave_a6........2'829
koth_trainsawlaser_rc2 3'082
ctf_haarp 2'668
cp_glassworks_rc6a 2'391
Conclusion: sightlines of 3000 and lower are fine, as long as there is a route which bypasses all or the majority of the sightline
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