Lighting problem

Discussion in 'Mapping Questions & Discussion' started by No Name, Nov 17, 2017.

  1. No Name

    No Name L1: Registered

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    I'm flowing UEAKCrash's tutorial and I'm at the lighting part I have the color set and have the brightness at 200 but when I load the map it looks nothing like it does in the video and I'm hitting apply too. Any help?
     
  2. iiboharz

    aa iiboharz Meme Queen

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    Imagery or a more thorough explanation of your situation would be useful. Where is the light, how big is the room etc.
     
  3. No Name

    No Name L1: Registered

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    the room is 1024x1024x512 i have a spawn point in the center of the floor and the light is above it
     
  4. iiboharz

    aa iiboharz Meme Queen

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    Well a single light of 200 brightness isn't gonna light up very much! It would do fine for a smaller room but 1024x1024x512 is pretty big
     
  5. No Name

    No Name L1: Registered

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    It's should be not bright the problem is that it's still as if i did not add a light
     
  6. Vel0city

    aa Vel0city func_fish

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    You mean everything is shown in a bright light? That's called fullbright, which means the lighting stage of your compile didn't run, most likely because of a leak (which causes the map building phase, VBSP, to spit out errors and stop working). Post your compile log here and see what it spits out, then do as it says to fix any problems. Then save and compile again.
     
  7. VEssex

    VEssex L2: Junior Member

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    Again, imagery would be good, both in-game and in hammer.
     
  8. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

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    A leak alone will not prevent VRAD from running and building lighting data. My guess is that you simply have VRAD turned off.
     
  9. No Name

    No Name L1: Registered

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    So went to the website and did the log thing that Vel0city suggested and it said "You have entered a skybox texture which doesn't seem to be valid. Make sure you don't specify the last three letter (_UP, _DN, etc) of any skybox texture you use. You may also need to fix your vmt files if they are broken. It may also be caused by compiling a non-HDR skybox texture."
     
  10. No Name

    No Name L1: Registered

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    I don't have a skybox at all
     
  11. VEssex

    VEssex L2: Junior Member

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    Not a problem if all you have is a box.
     
  12. No Name

    No Name L1: Registered

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    All i have is a closed box (I double checked) A spawn point and a light that wont work.
     
  13. VEssex

    VEssex L2: Junior Member

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    Post your compile log here then.
     
  14. No Name

    No Name L1: Registered

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    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room.vmf"

    Valve Software - vbsp.exe (Oct 14 2017)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (2293 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 12 texinfos to 4
    Reduced 2 texdatas to 2 (36 bytes to 36)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    0 seconds elapsed

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room"

    vvis launcher error: can't load vvis_dll.dll
    The specified procedure could not be found.


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room"

    vrad_launcher error: can't load vrad_dll.dll
    The specified procedure could not be found.


    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\first_room.bsp"


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "first_room" -steam
     
  15. Pocket

    aa Pocket func_croc

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    VVIS and VRAD aren't working because of that DLL error we haven't been able to diagnose yet. You might be stuck not making maps for a while.
     
    • Agree Agree x 2
  16. VEssex

    VEssex L2: Junior Member

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    So in this case, verify files, and if that doesn’t work, try reinstallation.
     
  17. No Name

    No Name L1: Registered

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    Ok thanks guys :D
     
  18. Tuaam

    Tuaam L6: Sharp Member

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    What if it has something to do with the most recent update?

    Maybe something "happened" that corrupted / broke the .dll files, and now VRAD / VVIS doesn't load as a result
     
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