Lighting problem

E404

L1: Registered
Jan 9, 2017
9
0
I'm flowing UEAKCrash's tutorial and I'm at the lighting part I have the color set and have the brightness at 200 but when I load the map it looks nothing like it does in the video and I'm hitting apply too. Any help?
 

iiboharz

eternally tired
aa
Nov 5, 2014
858
1,292
Imagery or a more thorough explanation of your situation would be useful. Where is the light, how big is the room etc.
 

E404

L1: Registered
Jan 9, 2017
9
0
the room is 1024x1024x512 i have a spawn point in the center of the floor and the light is above it
 

iiboharz

eternally tired
aa
Nov 5, 2014
858
1,292
Well a single light of 200 brightness isn't gonna light up very much! It would do fine for a smaller room but 1024x1024x512 is pretty big
 

E404

L1: Registered
Jan 9, 2017
9
0
It's should be not bright the problem is that it's still as if i did not add a light
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
You mean everything is shown in a bright light? That's called fullbright, which means the lighting stage of your compile didn't run, most likely because of a leak (which causes the map building phase, VBSP, to spit out errors and stop working). Post your compile log here and see what it spits out, then do as it says to fix any problems. Then save and compile again.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
You mean everything is shown in a bright light? That's called fullbright, which means the lighting stage of your compile didn't run, most likely because of a leak (which causes the map building phase, VBSP, to spit out errors and stop working). Post your compile log here and see what it spits out, then do as it says to fix any problems. Then save and compile again.
A leak alone will not prevent VRAD from running and building lighting data. My guess is that you simply have VRAD turned off.
 

E404

L1: Registered
Jan 9, 2017
9
0
So went to the website and did the log thing that Vel0city suggested and it said "You have entered a skybox texture which doesn't seem to be valid. Make sure you don't specify the last three letter (_UP, _DN, etc) of any skybox texture you use. You may also need to fix your vmt files if they are broken. It may also be caused by compiling a non-HDR skybox texture."
 

E404

L1: Registered
Jan 9, 2017
9
0
All i have is a closed box (I double checked) A spawn point and a light that wont work.
 

E404

L1: Registered
Jan 9, 2017
9
0
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room.vmf"

Valve Software - vbsp.exe (Oct 14 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2293 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 12 texinfos to 4
Reduced 2 texdatas to 2 (36 bytes to 36)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room"

vvis launcher error: can't load vvis_dll.dll
The specified procedure could not be found.


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room"

vrad_launcher error: can't load vrad_dll.dll
The specified procedure could not be found.


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\first_room.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "first_room" -steam
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,699
2,581
VVIS and VRAD aren't working because of that DLL error we haven't been able to diagnose yet. You might be stuck not making maps for a while.
 

VEssex

L2: Junior Member
May 19, 2016
63
83
VVIS and VRAD aren't working because of that DLL error we haven't been able to diagnose yet. You might be stuck not making maps for a while.
So in this case, verify files, and if that doesn’t work, try reinstallation.
 

Tuaam

L6: Sharp Member
Jun 26, 2015
376
248
VVIS and VRAD aren't working because of that DLL error we haven't been able to diagnose yet. You might be stuck not making maps for a while.

What if it has something to do with the most recent update?

Maybe something "happened" that corrupted / broke the .dll files, and now VRAD / VVIS doesn't load as a result