Leak issue

Discussion in 'Mapping Questions & Discussion' started by nesman, Aug 25, 2016.

  1. nesman

    nesman oh god how did this get here

    Messages:
    189
    Positive Ratings:
    54

    Attached Files:

  2. nesman

    nesman oh god how did this get here

    Messages:
    189
    Positive Ratings:
    54
    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_industry_a2.vmf"

    Valve Software - vbsp.exe (Jul 26 2016)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_industry_a2.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/cp_industry_a2/dev/dev_blendmeasure_wvt_patch
    Patching WVT material: maps/cp_industry_a2/dev/dev_blendmeasure2_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    **** leaked ****
    Entity prop_dynamic (-2128.00 32.00 -228.00) leaked!

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 -3072.0 539.8)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -2560.0 539.8)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2744.0 -2048.0 539.8)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2232.0 -2048.0 539.8)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 -2048.0 539.8)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 -3072.0 539.8)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0 -3072.0 539.8)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4816.0 -2048.0 539.8)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:

    *** Suppressing further FindPortalSide errors.... ***
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (133581 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 248 texinfos to 140
    Reduced 21 texdatas to 18 (506 bytes to 445)
    Writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_industry_a2.bsp
    Wrote ZIP buffer, estimated size 954, actual size 740
    3 seconds elapsed

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_industry_a2"

    Valve Software - vvis.exe (Jul 26 2016)
    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_industry_a2.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_industry_a2.prt
    LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_industry_a2.prt


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_industry_a2"

    Valve Software - vrad.exe SSE (Jul 26 2016)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_industry_a2.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (0.26 seconds)
    2697 faces
    1147805 square feet [165283984.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    sun extent from map=0.008727
    14 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
    Build Patch/Sample Hash Table(s).....Done<0.0475 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 15/1024 720/49152 ( 1.5%)
    brushes 366/8192 4392/98304 ( 4.5%)
    brushsides 2879/65536 23032/524288 ( 4.4%)
    planes 1578/65536 31560/1310720 ( 2.4%)
    vertexes 3687/65536 44244/786432 ( 5.6%)
    nodes 1729/65536 55328/2097152 ( 2.6%)
    texinfos 140/12288 10080/884736 ( 1.1%)
    texdata 18/2048 576/65536 ( 0.9%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 2697/65536 151032/3670016 ( 4.1%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 1012/65536 56672/3670016 ( 1.5%)
    leaves 1745/65536 55840/2097152 ( 2.7%)
    leaffaces 3065/65536 6130/131072 ( 4.7%)
    leafbrushes 1080/65536 2160/131072 ( 1.6%)
    areas 6/256 48/2048 ( 2.3%)
    surfedges 16383/512000 65532/2048000 ( 3.2%)
    edges 9039/256000 36156/1024000 ( 3.5%)
    LDR worldlights 14/8192 1232/720896 ( 0.2%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 170/32768 1700/327680 ( 0.5%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 2289/65536 4578/131072 ( 3.5%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 1/512 352/180224 ( 0.2%)
    LDR lightdata [variable] 2868600/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 41859/393216 (10.6%)
    LDR ambient table 1745/65536 6980/262144 ( 2.7%)
    HDR ambient table 1745/65536 6980/262144 ( 2.7%)
    LDR leaf ambient 8965/65536 251020/1835008 (13.7%)
    HDR leaf ambient 1745/65536 48860/1835008 ( 2.7%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/304 ( 0.3%)
    pakfile [variable] 740/0 ( 0.0%)
    physics [variable] 133581/4194304 ( 3.2%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 6952
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_industry_a2.bsp
    29 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_industry_a2.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\cp_industry_a2.bsp"
     
  3. Another Bad Pun

    Server Staff Another Bad Pun learning to fly

    Messages:
    577
    Positive Ratings:
    1,173
    There was a little crack here leading out into the void
    [​IMG]
    most leaks are very very tiny so it helps if you work on a large grid size
     
    • Thanks Thanks x 1
    • Funny Funny x 1
  4. nesman

    nesman oh god how did this get here

    Messages:
    189
    Positive Ratings:
    54
    god damn. thank you. nice doge texture
     
    • Agree Agree x 2
  5. nesman

    nesman oh god how did this get here

    Messages:
    189
    Positive Ratings:
    54
    THANK GOD ITS ALL OVER. no more areaportal errors you are my life saver