I guess now that CSF is an official TF2M game type we might need an explanation of what it is somewhere.
http://dl.dropbox.com/u/7479925/Maps/kz/ctf_kz_actry.bsp.bz2 i was about halfway done with being halfway done with being halfway done with the texturing.
played good. fish i think C feels weird because B is at a higher elevation. thats a useless comment but take it anyway
C has a pretty easy to way to jump down onto it (entrance) and a pretty good escape route through the water, as well as having 5 ways into the "big building". i'll be workin to make it not-so-easy to attack and try to strengthen some defensive spots. im gonna make the 2nd side ground entrance into the building where C is closer to where it's under B's platform thing.
a6 released im not sure if this is the 6th version or not http://dl.dropbox.com/u/7479925/Maps/kz/ctf_kz_a6.bsp.bz2 http://cloud.steampowered.com/ugc/542935311988016348/B2C5117965771A1FB55F3DD471C6880A46AEC90A/ http://cloud.steampowered.com/ugc/542935311988017600/D8DEF1A3A9C6DE1906BF2BD1C22CE89237A7D202/
okay i determined what is wrong with this map. C is only marginally further to walk to than A and is hilariously easier to cap and escape with. I still like B I guess??