Detailed more
Adjusted the lighting.
Detailed, as suggested.

That's it.
-Adjusted health and ammo placement

-Replaced alot of dev textures

-Added more buildings and detailed them for aesthetic reasons

-Detailed the map all around
I have not updated this map in quite a while, so I thought it was time.

For this version I've generally updated the map to fix the issues I saw from previous versions.

-Adjusted and added health and ammo throughout the map

-Widened the back-roof-areas on both sides (obviously)

-Completely redid the main entrance to the roof area coming from spawn

-added some cheeky nobuild zones behind the point to see how it will play (don't worry, I'll find ways to make it clear to players that you can't build buildings there in the future)

-M o r e o p t i m i z a t i o n

- Lastly, did some detail and fixed previously blacked-out props.

This is a project I am dedicated to finish. It took me almost a year to post this update, and I truly am sorry for that.

Nonetheless, here on out, I will continue updating this map. Not consistently, but updating it nonetheless.

Leave suggestions if you'd like. I'm open to all possible change suggestions.
Added respawnroomvisualizers.
It appeared that my map did not feature this.

So I added it.
Soooo, the tf2maps 72hour summer jam was announced and I wanted to begin mapping again. Unfortunately the contest hasn't started so I was forced to update this map instead.

I detailed quite alot of the map.
made specific areas larger as they felt a bit tight.
Made some areas smaller, as they felt too large, and that's pretty much everything I remember changing. Welp, have some screenshots. That should do it.
Hello, this map is a project I have not been very active on recently, and I apologise for that. I wanted to make a huge alpha 2 update with as much game changing features you could imagine! However I did not deliver, most of the changes made were new textures and details on buildings, ect. Though there were some changes made for gameplay that I was very happy about, such as: A one way dropdown behind the control point, highly optimized the map, added and replaced healthkits and ammopacks around the map, ect. So why am I complaining? From what you have just read it looks like a pretty neat update, so why am I saying I didnt deliver? Well, we can start by the fact that it took me well over a month to release this update. And how I used maximum one hour a week to work on the map. In conclusion, I am sorry I have not been active on this project and I hope no one gets triggered as the result of it. Hope you have a nice day, for the rest of the day. Here is some pictures of the NEW and UPDATED map that I decided to name uusi, papa bless.





koth_uusi_a10018.jpg


koth_uusi_a10013.jpg


koth_uusi_a10014.jpg


koth_uusi_a10015.jpg


koth_uusi_a10017.jpg
took out some brush work and replaced it.