Jump Pad Prefabs

Jump Pad Prefabs a1

Yrr

An Actual Deer
aa
Sep 20, 2015
1,317
2,759
Jump Pad Prefabs - Particles Included!

In order to make it easier for mappers to create jump pads for their maps, as well as to provide some consistency between them and their visual language, I have created a set of particles and prefabs to use.

jumppad_64a - 64x64 base, blueish steam
jumppad_64b - 64x64 base, brownish dust
jumppad_2_64a - 2 64x64 bases side-by-side, blueish steam
jumppad_2_64b - 2 64x64 bases side-by-side, brownish dust
jumppad_96a - 96x96base, blueish steam
jumppad_96b - 96x96 base, brownish dust
jumppad_128a - 128x128 base, blueish steam
jumppad_128b - 128x128 base, brownish dust

Installation Instructions

Drag the contents of the zip folder into your Team Fortress 2/, this should merge the tf/ and bin/ folders with the prefab ones.

Usage Instructions
Use the entity tool and select the Jump Pad Prefabs.
Place the prefab you want to use into your map.
The info_target defines the point the pad will launch you towards, adjust this as needed.
The trigger_catapult contains additional settings such as Player Speed that can be tweaked as necessary.

Remember to include a particle manifest! Put a text file named "yourmapname_particles.txt" in your map folder containing the following:
Code:
particles_manifest
{
    file    "particles/fx_jumppad.pcf"
}



The 96x96 prefab was made for a specific custom model and so uses a brushwork placeholder. I recommend you do not use this brushwork vent in your map (past alpha at least).
 
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