In Gorge, the spawn is in the centre of the map width-wise so attackers take all of the paths. Most people on this map seemed to totally ignore the right path.
I'm thinking something along the lines of an ongoing excavation. I might hide some Spytech machinery here and there, and I did think about putting a rocket or something in the gap in the ceiling over B. Plenty of time to think about that...Itza much better Mayann map than mine :3
Are you going for a fully Mayann theme, because the barrel and crate props would suggest some sort of cool pseudo spytech base/Mayann thing. Or are they just place holders?
I think the big problem with this map is the placement of BLU's forward spawn. In Gorge, the spawn is in the centre of the map width-wise so attackers take all of the paths. Most people on this map seemed to totally ignore the right path.
I did notice that throughout the test. I may try swapping the forward spawn with the scaffolds next to it, or alternatively rework the routes between A and B so that they're both noticeable from one side. As for the size, I'm gonna muck about with B to reduce the size and make Blue's height disadvantage less painful.I can definitely confirm this from experience. I thought that I couldn't push the right side because it split into two further directions, one of which was easily campable by RED Snipers and the other which offered a massive height advantage as well as an extra spawn exit for RED. While either of those might be true, I did notice BLU choosing the left route much more often, and it makes sense, since that seems to be noticeably closer to spawn.