Invisible water [No, really.]

Discussion in 'Mapping Questions & Discussion' started by Noodles, May 2, 2017.

  1. Noodles

    Noodles L1: Registered

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    I've seen just about every thread about how to make water properly; looking at valve's website, ALL THE TUTORIALS, and still nothing, I have this unending problem, that whenever I try to put in water, it shows the skybox instead of the water texture.

    I don't have any leaks.

    What do?
     

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  2. Hyperion

    aa Hyperion L16: Grid Member

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    Water texture should be applied to the top face of the normal cubic brush, other faces should be nodraw.
     
  3. Noodles

    Noodles L1: Registered

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    This is precisely what I have been doing, and this happens nonetheless.
     
  4. PenolAkushari

    PenolAkushari Never Played MvM

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    Hm, I think you might have to add more screenshots here, like how this brush looks like in hammer or maybe check if there's something in compile log. Also, did you tried changing water texture on another one? Maybe that'll work, I suppose.
     
  5. Noodles

    Noodles L1: Registered

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    I've tried about 6 textures, and same result each time.

    I don't see anything in the compile log, but maybe you could look at it?
     

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  6. PenolAkushari

    PenolAkushari Never Played MvM

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    Aha, seems like you actually have something leaking:
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    **** leaked ****
    Entity prop_static (-1208.00 0.00 440.00) leaked!

    Check what's that, then.
     
  7. Micnax

    aa Micnax I maek map

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    You have a leak in your map, indicated by the
    Code:
    **** leaked ****
    Entity prop_static (-1208.00 0.00 440.00) leaked!
    line in your compile log.

    This usually stops water faces from rendering properly.
     
  8. Noodles

    Noodles L1: Registered

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    Oh, cocks I can't belive I didn't notice that, thank you both, so much, I truly appreciate it.
     
  9. SmallBiscuit

    SmallBiscuit L7: Fancy Member

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    If you're getting trouble with your water faces not loading, load your pointfile, and if it loads, uncheck auto in your visgroups... find the red line, and fix the leak...
    If nothing appears in the pointfile, check the problem report... (alt+p)
    If, still, nothing appears, now would be a great time to come to us...
     
  10. radarhead

    aa radarhead Level 20 "Mapper"

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    You can feed your compile log into Interlopers to automatically check for errors. Finds leaks, face issues, invalid solids, anything that can break your map.
     
  11. Viperi

    aa Viperi Lord Procrastination

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    Remember invalid solids can be found by looking for errors with alt+p.
     
  12. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    Important notice to prevent future troubles:
    VVis.exe has to run completely for water to be able to work. That means that not only leaks will break it, but also simply compiling in 'fast' mode will too.