info_player_teamspawn help

FateFighter

L1: Registered
Dec 26, 2022
32
0
My question is, can someone help me with how to solve it, there are 2 spawn places for both teams, but I want to use one of the spawns only when they are in the trigger and the players die there, and I also know that trigger_player_respawn_override and info_player_teamspawn are needed .

If someone could describe how to do it, thank you in advance
 

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
602
465
You basically need to make your info_player_teamspawns for the alternate spawn room look like this:
1672055603090.png


Then you need to make your trigger_player_respawn_override look like this:
1672055697022.png

Hope this helps!
 

FateFighter

L1: Registered
Dec 26, 2022
32
0
You basically need to make your info_player_teamspawns for the alternate spawn room look like this:
1672055603090.png


Then you need to make your trigger_player_respawn_override look like this:
1672055697022.png

Hope this helps!
Not good
maybe i missed something?
 

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
602
465
1) Try duplicating the spawn points and making them for RED and BLU instead of just "Any" - neutral spawn points have been known to not work
2) Go to the Flags tab in your trigger_player_respawn_override and ensure "Clients" is checked
1672064137801.png
 

FateFighter

L1: Registered
Dec 26, 2022
32
0
1) Try duplicating the spawn points and making them for RED and BLU instead of just "Any" - neutral spawn points have been known to not work
2) Go to the Flags tab in your trigger_player_respawn_override and ensure "Clients" is checked
1672064137801.png
It works, but I always only spawn in one place and all of them are called respawnroom_red_spawns
 

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
602
465
Always spawning in one place is probably a sad result of how named entities work. Usually, when you ask the game to pick one of a bunch of entities that all share the same name, it'll pick the first one you created in Hammer.
Spawnpoints are usually an exception because they work even if they aren't named, but with this method you have to directly reference them by name, so it's probably just always selecting the first one to spawn you at.