spawn

  1. dabmasterars

    Is this a good design for a BLU spawn in Attack/Defence? (images included)

    Is this spawn good for attackers? Is there any spawncamping potential? Is it confusing? FYI, the map is flat because it is supposed to be on the rooftops
  2. Tumby

    Tumby's Random Payload Blue Spawn from Summer 2020

    I made this blue spawn for a payload map during the Summer 2020 72hr Jam. It simply didn't get any further in developement. Feel free to make a real map with it, but of course credit me as much as is reasonable. If you end up scrapping the whole thing for a better spawn, then there is obviously...
  3. FateFighter

    info_player_teamspawn help

    My question is, can someone help me with how to solve it, there are 2 spawn places for both teams, but I want to use one of the spawns only when they are in the trigger and the players die there, and I also know that trigger_player_respawn_override and info_player_teamspawn are needed . If...
  4. Rbstat

    Spawn Gates disabled, BEFORE setup time???

    Ok so I've built some spawn doors, and I've specifically created the logic so that the doors are disabled at the start of the setup-time, and then re-enabled at the end of the setup-time. Mind you, the doors (and by doors, I mean their triggers) I'm talking about are enabled by default, and are...
  5. DoodleDon

    One sided windows

    Hello, I'm new to mapping nut have wanted to map and program for a long time. I have been watching UEAKcrash's tutorials about mapping but he didn't talk about one certain thing that I need, one sided windows. I want to be able for one team to look out of their spawn and see the outside, but...
  6. Tango

    [GUIDE + PREFAB] Direct Variable re-spawns

    Spawn Rooms? Who needs those? These prefabs easily allows you implement a multitude of unique ways to directly spawn into you map. What's inside? Five direct spawning prefabs Readme entities giving an explanation on each of the presets Handy user visgroups for easy manipulation How does...
  7. theheeper55

    Multi Stage cp_minedthegap b1

    hey look its another generic cp map! only this time its very fast paced! the second spawn mechanic is to give you a second chance if you manage to lose the middle point. keeping the enemy at bay is the biggest thing you need to worry about. UEAKCrash disapproves! (oh yeah its my first map...
  8. TheBlackRat_TGV

    help! my doors are flipping out

    so I was working on a map a while ago but when I started to work on it again my spawn doors started acting wierdly. it works fine with players from the right team. but as soon as a player from the other team goes near the doors they open and just stay open. the never come down. pls help Edit: I...
  9. DrDapper [Pan Militia]

    Help With Payload Gamemode

    I'm new to hammer and I'm trying to figure out how to switch team spawns when a point it capped. Any tips or links would help!
  10. Muenster Monster

    Spawn points not valid?

    Hello, I'm trying to create a jump map, and I'm creating the initial logic of the map. I have 24 spawn points currently set to any team and have done the following, from one of my previous threads a long time ago: I've switched the teams around so it forces you to go on blue, but it's fairly...
  11. Pyrosaxo

    Help ! (Creating a spawnroom)

    Im a beginner trying to create maps and while trying to create a spawnroom i encountered a problem. I made a resupply locker, made the entity, associated it with a func_regenerate and compiled the map. The thing being that although it looks fine in hammer (its supposed to be aginst a wall), in...
  12. FishyUberMuffin

    Payload Spawn and First Section Idea

    I didn't know where to place this so I am playing it safe and having it in the TF2 Talk. So i had an idea for a payload spawn and first area that has the blue spawn be in a big ring that connects to itself and in the middle is where the payload cart starts and the payload will have to go under...
  13. Billo

    weird problem with robots spawning to the wrong area on my mvm map.

    the thing is that the robots spawn on the area which they fall down when they leave their spawnroom and they just appear there. dunno exactly what causes the problem. i redone the func_respawnroom and stuff like the spawnpoints but still. the other 2 spawns work fine but that specific one...
  14. ThatOneOwl

    Detailed Spawn Prefab 2017-06-01

    Originally intended to be a part of something bigger, however, my plans have changed. But I don't want to see that spawn house go to waste because I've been working on it for a while, and so I decided to upload it here for everyone to use. includes all logic and triggers for a functional spawn...
  15. Billo

    payload red spawn points problem

    hey so i am having a problem with my pl map i am making. the thing is i have set up everything like logic relay , spawn points and the logic is correctly connected with the team_control_point (outputs) so if the blue cap for examble and i have on trigger , blue_spawn_1 , disable and blue_spawn_2...
  16. Cynder loves Portal

    FNAF2 Spawn Rooms A2.1

    Just FANF 2 themed spawn areas. deadly robots, desk, fan, and deadly puppet not included. Known issues: none as of A2.1
  17. Yabayabayaba

    Opening Red spawn as part of the map

    I am building a frontline payload map, and the cart track curves in a tight L shape around the first red spawn. Now to insert a much needed flank route I could just jiggle the spawn around. But I was thinking, Sense I am already exploding half the spawn with the tank cart, why not delete all the...
  18. Pinsplash

    all my spawnpoints fail but one

    this has been a fatal issue for me before. every single spawn simply won't work except one. height off the ground is not a factor. these are the properties on of them: team: any start disabled: no associated control point: [blank] spawn mode: normal red/blue spawn for round: [blank] i need a fix bad
  19. AlexCookie

    Class-specific spawnpoints [Fixed ABS's fgd] V1

    Class-specific spawnpoints Original fgd Author: A Boojum Snark Screenshot: Installation: 1. Put tf-abs.fgd in "Team Fortress 2/bin" 2. Open Hammer , Tools -> Options 3.Choose tf.fgd from the list and click [Remove] 4. Click [Add] and choose tf-abs.fgd 5. Click [OK]
  20. AlexCookie

    Class-specific spawnpoints

    Is there any way to make info_player_teamspawn work only for certain classes?