More than 1 year later and I finally got a new version of this map!
Beta 13 (B) is here and it brings a lot of important changes compared to Beta 12! In fact, the changelog was so long that I had to make a separate txt file for the full changelog. So now you can view all the changes for every version since the very first playable version, along with the release date and download link for each one! (Link to the changelog can be found in the OP.)
Here are a few highlights from the changelog for this version:
- Fixed being able to get onto the roof of RED base as a sniper
- Added a tunnel between the cap building and the alternate route from BLU spawn
- Added a small extension to the builing at RED spawn's alternate exit to reduce spawncamping
- Added a vent prop to the outside of RED's base to reduce a sniper sightline
- Added a dropdown outside BLU spawn to reduce spawncamping and taking the intel the wrong way
- Decreased cap time from 20 to 18
- Increased RED standard respawnwavetime from 8 to 9
- BLU standard & fast respawnwavetime is now always 2
- Added a delay timer to the intelligence; every time it is reset it now takes 20 seconds before it can be picked up again
- Increased the time bonus received for picking up the intel from 25 seconds to 35 seconds
- Changed the road in the courtyard from a displacement to overlays
- Added an area portal that substantially improved performance in the intel room
- Compiled the map using advanced lighting settings
- Added a big detail room near the RED spawn 1337666
I hope this map can finally reach RC status at some point soon so I can be proud to call it my first complete map, and I have a feeling it's getting pretty close! Though I will definitely continue tweaking it until I'm satisfied with the test results and how it plays.![]()
Finally, another spawn exit.