- May 14, 2009
- 248
- 17
Overview:
Red is PISSED! Blu has been blowing up Red bases with payload bombs far too long! Where do these Blu bombs come from? Red's going to find out - and put a stop to it!
Red team must escort its payload into Blu's bomb factory.
Notes:
Basically (if you couldn't figure it out), this is a payload map where Red is pushing the bomb into Blu turf. This means it looks totally different from most traditional payload maps out there (which are always Blu attacking into Red terrain).
It's also designed for big-team play. I noticed that most traditional payload maps tend to bog down when you get large teams of experienced players -- too many narrow approaches; they know all the good ways to dam up the attackers; the teams get choked and can rarely get the payload moving (think Gold Rush and Hoodoo mainly: the attacking team is lucky if they can get to the second cap).
In Industry here, I give some long out-flanking routes to help advance the payload when there are a lot of defenders demo-spamming and whatnot.
(Plus, I make it a little easier for Engies to keep their teleporters in action... as you'll soon find out... This compensates for the slightly larger map size, too.)
It's a map for a lot of players - one that rewards teamwork and hopefully makes it possible for the attackers to outflank and keep the bomb moving when you have a brutally turtled defender dug in with a ton of sentries. (That's the idea anyway...)
Plus, I think it's a cool new setting for a payload map.
Looking forward to your playtester feedback.
Red is PISSED! Blu has been blowing up Red bases with payload bombs far too long! Where do these Blu bombs come from? Red's going to find out - and put a stop to it!
Red team must escort its payload into Blu's bomb factory.
Notes:
Basically (if you couldn't figure it out), this is a payload map where Red is pushing the bomb into Blu turf. This means it looks totally different from most traditional payload maps out there (which are always Blu attacking into Red terrain).
It's also designed for big-team play. I noticed that most traditional payload maps tend to bog down when you get large teams of experienced players -- too many narrow approaches; they know all the good ways to dam up the attackers; the teams get choked and can rarely get the payload moving (think Gold Rush and Hoodoo mainly: the attacking team is lucky if they can get to the second cap).
In Industry here, I give some long out-flanking routes to help advance the payload when there are a lot of defenders demo-spamming and whatnot.
(Plus, I make it a little easier for Engies to keep their teleporters in action... as you'll soon find out... This compensates for the slightly larger map size, too.)
It's a map for a lot of players - one that rewards teamwork and hopefully makes it possible for the attackers to outflank and keep the bomb moving when you have a brutally turtled defender dug in with a ton of sentries. (That's the idea anyway...)
Plus, I think it's a cool new setting for a payload map.
Looking forward to your playtester feedback.
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