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Replaced Lil' Chew Chew with a placeholder cart, it has spikes that kill players of the other team
Added a door blocking the route to the sewers from spawn that only opens when that team controls B
Pushed the final point back
Removed stairs connecting the bridge to the backyard
Removed the stairs connecting the triangle room to the floor above
Added a small room near the final point
Added more details
Added soundscapes
Added cubemaps
Tried to optimize the map
Script now sets sv_turbophysics to 0, which reduces the likelihood of getting stuck inside the cart
Added a trigger inside the cart that pushes players upwards if they do get stuck
Updated the HUD
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