Map Name: Idle_Arena_AlphaV2 My Server IP: 220.127.116.11:27015 Well, this is my first map. And yes, it's an idle map (hold your boo's), but for the most part, I want to take the focus away from the idling and place it on the Canyon Arena, and the Soccer Field part of my map. I'm still looking to add more, but right now, I'll walk you through the screenshots. Screenshot #1 Ahh the soccer field. The piece de-la resistance of my map. Everything about the soccer field works perfectly. When the ball lands in the net, it teleports back to the center of the field. Same for when the ball ends up in the little tunnel (it's near the sign on the wall on the left side of the picture). You'll notice the ball is....blue. I used a texture I found while searching "ball". I didn't have a custom soccerball texture, and when I tried using a metal texture to make it look white, it made the ball heavy. This texture makes the ball nice and light. There are 2 tunnels, and in this screenshot you can only see the red team entrance/exit tunnel. Blue teams is directly across from it. The sides of the arena, and the ceiling are nodraw walls, so that you can clearly see the skybox, but the ball can't get lost in the abyss. If you score a goal, no points are awarded, because again this is an idle map in essence. I don't need round overs happening every 5 minutes. Screenshot 2 The Canyon Arena. Yes, it looks bare. I'm working on that. I want to add in some pillars in the arena of varying size, using Badlands style displacements at the base of the pillars. I've got to thank Firest0rm, a user on this forum for making every wall in the canyon arena, and sending me the prefab. I've already run through and smoothed some jagged edges out, but I feel I can smooth some more spots. Also, the wall textures seems to repeat, I'll try to fix that up. Top of the canyon is blocked off by a nodraw ceiling to prevent demos/soldiers from blasting their way out into the abyss. Red and blue tunnels lead to their respective spawn rooms. Screenshot 3 The spawn room. I didn't screenshot the blue spawn room, it's essentially the same, except for the blue team paintjob. Props are the same in both spawn rooms, same for the animated sliding door (yes, it goes up when you go near it to let you out). I feel I can add abit more life to the spawn rooms, even though most players won't notice due to their idling, but still.... Screenshot 4 It's ugly, I know. As soon as you come out of the spawn room, you look to your left/right (I forget which direction, I think it depends on the base) and you see "SOCCER". It's a teleport. Just walk into the big SOCCER sign and you'll be teleported to your respective entrance/exit tunnel at the soccer field. I'd love to change this up, get a nicer looking sign, but I'm unfamiliar with custom materials, and "packrat", etc. What does the future hold? Well, I'd love some suggestions on how to improve this map. I know I need some form of better lighting. I'd love to get stadium lights into the soccer arena. Also, I think the fact that I have a 2nd skybox around my soccer field (it's separated from the main area of the map, the spawn rooms and canyon arena) makes my map lag abit graphically. I'm thinking of ditching the skybox and enclosing the roof in and giving it a metal texture, ala soccer stadium. I will be ditching the nodraw walls around the soccer field once I've expanded it and made it look like a stadium, and instead going for teleport triggers to teleport the ball back onto the field. I welcome any suggestions, and ideas.