Godslayer57
aa
- Sep 1, 2009
- 573
- 323
Funny, I'm maybe halfway through Amnesia so far, and haven't noticed a single bug. It's one of the most straight-up functional games I've ever played. I did see one pretty hilarious bug in Video Games Awesome's playthrough though where the gear they were carrying disappeared into thin air somehow and forced them to reload from the last autosave.
I played the demo and didn't enjoy amnesia much. Then I got to the bit with the invisible water monster where there was no clear goal, some impossible jumps to make and it was just utterly ridiculous sooooo yeah.
I freaking loved amnesia. But the level design tools are TERRIBLE.
I freaking loved amnesia. But the level design tools are TERRIBLE. Just my opinion of them. Really awesome engine though, made me sad the tools weren't up to the same standard.
Oh man, I can't wait until you guys see tools intended for internal use only.
Implying you have seen them?
... Am I missing something important...
Implying you have seen them?
... Am I missing something important...
I played the demo and didn't enjoy amnesia much. Then I got to the bit with the invisible water monster where there was no clear goal, some impossible jumps to make and it was just utterly ridiculous sooooo yeah.
Not whatever Valve's internal stuff is. I've been at Raven Software for the past 7 months as a designer, which is why Mark took over Upland and Mill has been left to its own devices.
Well shit. Thats pretty darn cool. Environmental designer or level designer?
#minorderailment.