The compile log will make it clear.
Also, you generally want a light_environment so that you get some light.
My compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Seitann\Documents\Mapas\cp_beidian_a3.vmf"
Valve Software - vbsp.exe (Feb 13 2017)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Seitann\Documents\Mapas\cp_beidian_a3.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 888 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Users\Seitann\Documents\Mapas\cp_beidian_a3.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_harvest_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_harvest_night_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_harvest_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_harvest_night_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (5) (1244342 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3872 texinfos to 2047
Reduced 130 texdatas to 113 (4157 bytes to 3664)
Writing C:\Users\Seitann\Documents\Mapas\cp_beidian_a3.bsp
Wrote ZIP buffer, estimated size 19071, actual size 13899
16 seconds elapsed
13.780170 3.625153 0.000000
13.780170 0.438848 0.000000
13.780170 3.509040 0.000000
13.001991 3.625151 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Seitann\Documents\Mapas\cp_beidian_a3"
Valve Software - vvis.exe (Feb 13 2017)
8 threads
reading c:\users\seitann\documents\mapas\cp_beidian_a3.bsp
reading c:\users\seitann\documents\mapas\cp_beidian_a3.prt
2575 portalclusters
6171 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (285)
Optimized: 4440 visible clusters (0.55%)
Total clusters visible: 803127
Average clusters visible: 311
Building PAS...
Average clusters audible: 718
visdatasize:544956 compressed from 1689200
writing c:\users\seitann\documents\mapas\cp_beidian_a3.bsp
4 minutes, 46 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Seitann\Documents\Mapas\cp_beidian_a3"
Valve Software - vrad.exe SSE (Feb 13 2017)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\seitann\documents\mapas\cp_beidian_a3.bsp
Setting up ray-trace acceleration structure... Done (6.46 seconds)
37224 faces
31051478 square feet [4471412736.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
37224 patches before subdivision
3035210 patches after subdivision
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light has _fifty_percent_distance of 221.000000 but _zero_percent_distance of 117.000000
light has _fifty_percent_distance of 221.000000 but _zero_percent_distance of 117.000000
light has _fifty_percent_distance of 221.000000 but _zero_percent_distance of 117.000000
light has _fifty_percent_distance of 221.000000 but _zero_percent_distance of 117.000000
light has _fifty_percent_distance of 140.000000 but _zero_percent_distance of 60.000000
light has _fifty_percent_distance of 288.000000 but _zero_percent_distance of 208.000000
light has _fifty_percent_distance of 288.000000 but _zero_percent_distance of 208.000000
light has _fifty_percent_distance of 288.000000 but _zero_percent_distance of 208.000000
light has _fifty_percent_distance of 288.000000 but _zero_percent_distance of 208.000000
light has _fifty_percent_distance of 228.000000 but _zero_percent_distance of 66.000000
light has _fifty_percent_distance of 374.000000 but _zero_percent_distance of 196.000000
light has _fifty_percent_distance of 388.000000 but _zero_percent_distance of 124.000000
light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 172.000000
light has _fifty_percent_distance of 336.000000 but _zero_percent_distance of 144.000000
light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 172.000000
light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 172.000000
light has _fifty_percent_distance of 336.000000 but _zero_percent_distance of 144.000000
light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 172.000000
light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 172.000000
light has _fifty_percent_distance of 392.000000 but _zero_percent_distance of 200.000000
light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 172.000000
light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 172.000000
light has _fifty_percent_distance of 491.000000 but _zero_percent_distance of 200.000000
light has _fifty_percent_distance of 140.000000 but _zero_percent_distance of 60.000000
light has _fifty_percent_distance of 589.000000 but _zero_percent_distance of 245.000000
light has _fifty_percent_distance of 452.000000 but _zero_percent_distance of 208.000000
light has _fifty_percent_distance of 452.000000 but _zero_percent_distance of 208.000000
light has _fifty_percent_distance of 404.000000 but _zero_percent_distance of 152.000000
light has _fifty_percent_distance of 404.000000 but _zero_percent_distance of 152.000000
light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 208.000000
light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 208.000000
light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 208.000000
light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 208.000000
light has _fifty_percent_distance of 737.000000 but _zero_percent_distance of 367.000000
light has _fifty_percent_distance of 402.000000 but _zero_percent_distance of 250.000000
light has _fifty_percent_distance of 605.000000 but _zero_percent_distance of 245.000000
light has _fifty_percent_distance of 221.000000 but _zero_percent_distance of 117.000000
light has _fifty_percent_distance of 221.000000 but _zero_percent_distance of 117.000000
light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 208.000000
light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 208.000000
light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 208.000000
light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 208.000000
light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 208.000000
light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 208.000000
light has _fifty_percent_distance of 494.000000 but _zero_percent_distance of 178.000000
light has _fifty_percent_distance of 332.000000 but _zero_percent_distance of 168.000000
light has _fifty_percent_distance of 332.000000 but _zero_percent_distance of 168.000000
light has _fifty_percent_distance of 332.000000 but _zero_percent_distance of 168.000000
light has _fifty_percent_distance of 332.000000 but _zero_percent_distance of 168.000000
light has _fifty_percent_distance of 332.000000 but _zero_percent_distance of 168.000000
light has _fifty_percent_distance of 332.000000 but _zero_percent_distance of 168.000000
light has _fifty_percent_distance of 903.000000 but _zero_percent_distance of 459.000000
light has _fifty_percent_distance of 440.000000 but _zero_percent_distance of 280.000000
light has _fifty_percent_distance of 440.000000 but _zero_percent_distance of 280.000000
light has _fifty_percent_distance of 440.000000 but _zero_percent_distance of 280.000000
light has _fifty_percent_distance of 440.000000 but _zero_percent_distance of 280.000000
light has _fifty_percent_distance of 440.000000 but _zero_percent_distance of 188.000000
light has _fifty_percent_distance of 440.000000 but _zero_percent_distance of 188.000000
light has _fifty_percent_distance of 781.000000 but _zero_percent_distance of 441.000000
light has _fifty_percent_distance of 1043.000000 but _zero_percent_distance of 575.000000
light has _fifty_percent_distance of 221.000000 but _zero_percent_distance of 117.000000
light has _fifty_percent_distance of 221.000000 but _zero_percent_distance of 117.000000
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light has _fifty_percent_distance of 312.000000 but _zero_percent_distance of 152.000000
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light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 172.000000
light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 172.000000
light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 172.000000
light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 172.000000
light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 172.000000
light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 172.000000
light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 172.000000
light has _fifty_percent_distance of 712.000000 but _zero_percent_distance of 336.000000
sun extent from map=0.052336
909 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (909)
BuildVisLeafs: 0Out of memory or address space. Texture quality setting may be too high.
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Seitann\Documents\Mapas\cp_beidian_a3.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_beidian_a3.bsp"