did some googling, this is likely your problem. Although I have not seen this issue before, it seems you put "light" within the color setting of a light entity. I have no idea why you might do this, but if this is correct it can be fixed by inputting valid numbers. this consists of 4 #s, first 3 being rgb color values, 4th being brightness. To find values use the color selection wheel, and then add a brightness. 200 is default, but i prefer 400 on normal lights, 1000 on high spot lights.