CP Hybro B07

Hydro, but A/D CP

  1. Blade x64

    aa Blade x64 Logical insanity

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    Hybro - Hydro, but A/D CP

    Hydro has great visuals and layout going for it. However, it's held back by a mode that requires skilled team coordination, making it overwhelming for the casual player.

    This effort tries to simplify things by maintaining the same core gameplay, but dedicating teams to either defense or offense. It also removes the chance of stalemates everyone seems to love so much.

    For now, testing is needed to fine tune certain areas to ensure a smooth and fair experience for both teams. If you've got feedback or gameplay demos, feel free to share them.

    Credits to Yrrzy for the scrolling cap texture.



    Changelog:
    B01
    -Repurposed Hydro to use multiround CP logic.
    -Added setup gates to Blu spawn structures.
    -Removed pickups from Blu garage.
    -Swapped Blu base vents, connected it to spawn.
    -Removed fences from between garage and powerhouse.
    -Blocked off vent on final point.
    -Added spawn room to area between dish and power plant.
    -Removed exterior stairs into garage.
    -Replaced all stair clipping with blockbullet.

    B02
    -Fixed bug causing teams to spawn in wrong spawnrooms.
    -Fixed bug that caused spawn doors in Red's spawn by dish to not always open after cap.
    -Added additional ammo pickups to warehouse, power plant, and Red base.
    -Fixed issue of explosives damaging through grates.

    B03
    -Blocked off warehouse roof.
    -Widened and added cover to metal platform between cave and warehouse.
    -Removed new ammo pickups from warehouse.
    -Southern warehouse room is no longer part of the spawnroom.
    -Removed pickups from warehouse sniper deck.
    -Removed point_spotlights to get edict counts to acceptable levels.
     
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    Last edited: Mar 9, 2017
  2. Crash

    aa Crash func_nerd

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    Going to get this up on HonC tonight to try it out.
     
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    • Agree Agree x 1
  3. Infomaniac

    Infomaniac L6: Sharp Member

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    Finally! Hydro is now better!
     
  4. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    Hydro <3
     
  5. Blade x64

    aa Blade x64 Logical insanity

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    B05
    -Set round logic to hide caps after their round.
    -Bumped up cave illumination.
    -Added platform overlooking sewer to buff offensive staging for 2-2.
    -Elevated CP 2-1.
    -Reoriented forward Red spawns in third stage.
    -Added pickups between canyon and power plant.
    -Fixed a few prop fades.



    Read the rest of this update entry...
     
  6. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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  7. AsG_Alligator

    aa AsG_Alligator trigger_hiss

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    I feel like 1st point of stage 2 should be moved a bit, to the exact center of the map:
    upload_2017-3-6_18-48-39.png
    Right now its kind of a freebie for BLU (though I see you did change it a bit in b05, will have to playtest it).
     

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    Last edited: Mar 6, 2017
  8. Blade x64

    aa Blade x64 Logical insanity

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    I agree that that would be the ideal place to put it given the flow of the map. However, putting it there puts it way too close to the second point.

    From what I can tell, in the natural flow of pubs, it wouldn't give defense enough time to respawn and regroup on the second point. Over time, players would adapt and end up giving up first easily anyway to secure a solid second defense.

    Not gonna touch the second point to compensate. It's in a good spot.
     
  9. Blade x64

    aa Blade x64 Logical insanity

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    B06
    -Fixed clips over cave.
    -Brightened cave.
    -Clipped sewer caps.
    -Signaged everything.
    -Created stronger suggestion to cap point direction.
    -Raised ceiling clip.
    -Changed a few rocks in the second stage choke.
    -Set cams to disable if they are not in play.



    Read the rest of this update entry...
     
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  10. Pocket

    aa Pocket func_croc

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    Some weird shenanigans going on with the z-buffering here:

    [​IMG]

    [​IMG]

    I don't remember this being like this in the original.
     
  11. Blade x64

    aa Blade x64 Logical insanity

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    While I can't vouch for how it looked on release, it's currently broken game-wide. Even on the original tc_hydro.
     
  12. Blade x64

    aa Blade x64 Logical insanity

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    • Funny Funny x 2