Hybro

CP Hybro B07

Blade x64

Logical insanity
aa
Sep 3, 2009
239
633
Hybro - Hydro, but A/D CP

Hydro has great visuals and layout going for it. However, it's held back by a mode that requires skilled team coordination, making it overwhelming for the casual player.

This effort tries to simplify things by maintaining the same core gameplay, but dedicating teams to either defense or offense. It also removes the chance of stalemates everyone seems to love so much.

For now, testing is needed to fine tune certain areas to ensure a smooth and fair experience for both teams. If you've got feedback or gameplay demos, feel free to share them.

Credits to Yrrzy for the scrolling cap texture.

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Changelog:
B01
-Repurposed Hydro to use multiround CP logic.
-Added setup gates to Blu spawn structures.
-Removed pickups from Blu garage.
-Swapped Blu base vents, connected it to spawn.
-Removed fences from between garage and powerhouse.
-Blocked off vent on final point.
-Added spawn room to area between dish and power plant.
-Removed exterior stairs into garage.
-Replaced all stair clipping with blockbullet.

B02
-Fixed bug causing teams to spawn in wrong spawnrooms.
-Fixed bug that caused spawn doors in Red's spawn by dish to not always open after cap.
-Added additional ammo pickups to warehouse, power plant, and Red base.
-Fixed issue of explosives damaging through grates.

B03
-Blocked off warehouse roof.
-Widened and added cover to metal platform between cave and warehouse.
-Removed new ammo pickups from warehouse.
-Southern warehouse room is no longer part of the spawnroom.
-Removed pickups from warehouse sniper deck.
-Removed point_spotlights to get edict counts to acceptable levels.
 
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Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
Finally! Hydro is now better!
 

Blade x64

Logical insanity
aa
Sep 3, 2009
239
633
B05
-Set round logic to hide caps after their round.
-Bumped up cave illumination.
-Added platform overlooking sewer to buff offensive staging for 2-2.
-Elevated CP 2-1.
-Reoriented forward Red spawns in third stage.
-Added pickups between canyon and power plant.
-Fixed a few prop fades.

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Read the rest of this update entry...
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
603
1,199
I feel like 1st point of stage 2 should be moved a bit, to the exact center of the map:
upload_2017-3-6_18-48-39.png

Right now its kind of a freebie for BLU (though I see you did change it a bit in b05, will have to playtest it).
 

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Blade x64

Logical insanity
aa
Sep 3, 2009
239
633
I feel like 1st point of stage 2 should be moved a bit, to the exact center of the map:
upload_2017-3-6_18-48-39.png

Right now its kind of a freebie for BLU (though I see you did change it a bit in b05, will have to playtest it).

I agree that that would be the ideal place to put it given the flow of the map. However, putting it there puts it way too close to the second point.

From what I can tell, in the natural flow of pubs, it wouldn't give defense enough time to respawn and regroup on the second point. Over time, players would adapt and end up giving up first easily anyway to secure a solid second defense.

Not gonna touch the second point to compensate. It's in a good spot.
 

Blade x64

Logical insanity
aa
Sep 3, 2009
239
633
B06
-Fixed clips over cave.
-Brightened cave.
-Clipped sewer caps.
-Signaged everything.
-Created stronger suggestion to cap point direction.
-Raised ceiling clip.
-Changed a few rocks in the second stage choke.
-Set cams to disable if they are not in play.

20170308224952_1.jpg 20170308225027_1.jpg

Read the rest of this update entry...
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
Some weird shenanigans going on with the z-buffering here:

E46EA4E1A9060FFC471B439E149E969D3EEFF89C


CE04EF49520F46B82807AEBEECC6EBBF37B22E66


I don't remember this being like this in the original.
 

Blade x64

Logical insanity
aa
Sep 3, 2009
239
633
Some weird shenanigans going on with the z-buffering here:

I don't remember this being like this in the original.

While I can't vouch for how it looked on release, it's currently broken game-wide. Even on the original tc_hydro.