Multi Stage Hybro B07

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Multi Stage Hybro B07

Hydro, but A/D CP

Hydro has great visuals and layout going for it. However, it's held back by a mode that requires skilled team coordination, making it overwhelming for the casual player.

This effort tries to simplify things by maintaining the same core gameplay, but dedicating teams to either defense or offense. It also removes the chance of stalemates everyone seems to love so much.

For now, testing is needed to fine tune certain areas to ensure a smooth and fair experience for both teams. If you've got feedback or gameplay demos, feel free to share them.

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Blade x64
First release
Last update
Attack/Defense CP

More downloads from Blade x64

Latest updates

  1. No more invisible wall

    B07 -Fixed teleport exploit. -Removed rouge clip brush. -Banned water cooler converstations in the Dam offices. -Clipped a few odd perches.
  2. Fixes and improvements

    B06 -Fixed clips over cave. -Brightened cave. -Clipped sewer caps. -Signaged everything. -Created stronger suggestion to cap point direction. -Raised ceiling clip. -Changed a few rocks in the second stage choke. -Set cams to disable if they are...
  3. Baby steps to a better stage 2

    B05 -Set round logic to hide caps after their round. -Bumped up cave illumination. -Added platform overlooking sewer to buff offensive staging for 2-2. -Elevated CP 2-1. -Reoriented forward Red spawns in third stage.

Latest reviews

Refreshing to actually play hydro on a decent game mode.