-Fixed clips over cave.
-Clipped sewer caps.
-Created stronger suggestion to cap point direction.
-Raised ceiling clip.
-Changed a few rocks in the second stage choke.
-Set cams to disable if they are not in play.
-Set round logic to hide caps after their round.
-Bumped up cave illumination.
-Added platform overlooking sewer to buff offensive staging for 2-2.
-Elevated CP 2-1.
-Reoriented forward Red spawns in third stage.