So I'm making a CTF map that involves capping a control point to open a path to the intelligence (ctf_penthouse).
Anyway, one of the confusing parts of the map for a while was to get the CTF and CP elements to both show up on the HUD, but I eventually, with a tf_logic_hybrid_ctf_cp entity. After some tweaking, it looks like this:
Now this is all well and good, except that there is no indicator for the amount of intelligences capped, which means that a win usually comes as a surprise unless you're taking notes on a notepad or something. Just for reference, the standard CTF hud has these to the side, like this:
I've searched on the site and google about hud customization, but mostly got results about how to make huds appear differently to the player, not change the elements included. So I open this up: does anyone know how to get something like this:
or even this:
Any advice would be deeply appreciated!
Anyway, one of the confusing parts of the map for a while was to get the CTF and CP elements to both show up on the HUD, but I eventually, with a tf_logic_hybrid_ctf_cp entity. After some tweaking, it looks like this:
Now this is all well and good, except that there is no indicator for the amount of intelligences capped, which means that a win usually comes as a surprise unless you're taking notes on a notepad or something. Just for reference, the standard CTF hud has these to the side, like this:
I've searched on the site and google about hud customization, but mostly got results about how to make huds appear differently to the player, not change the elements included. So I open this up: does anyone know how to get something like this:
or even this:
Any advice would be deeply appreciated!