Okay, so I do not know if this is possible to do, but if it is then it would help me out significantly. A map I have about finished still has multiple leaks in it that I am aware of, so I am just going around right now fixing them up. However the process has been really painstakingly slow, because I just have to compile the map over and over again fixing the one leak it tells me about. Is there any way I could find leaks quicker, or find more in the compile log? If so please let me know.