Hey Everyone!

Discussion in 'Introduce Yourself' started by JB_911, Jun 22, 2016.

  1. JB_911

    JB_911 L1: Registered

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    Hi I'm a new member to TF2 maps. I'm just starting to try and learn how to make them and am following crashes videos. I used to play a ton of TF2 and am currently studying game design in college and want to be a level designer. I figured it would be great to make some maps for the TF2 community and a great way to learn more about level design as well. So if you guys have any advice or tips to give me it would be greatly appreciated! Thanks All!
     
  2. Kwzby

    Kwzby L1: Registered

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    Welcome to Tf2 Maps and good luck with your map projects and if you have any questions feel free to ask. :)
     
  3. Nicky

    aa Nicky Lets try something new!

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    Hi welcome to TF2Maps, we hope you enjoy your stay! The cafe is right down the hall, first door on your left. We serve free breakfast every morning from 6 am to 11 am. Biscuits are served on Tuesdays. Be sure to join our steam group ( http://steamcommunity.com/groups/TF2Mappers ) and hang out in the steam group chat with all the cool kids!

    Though Crash's tutorials are great, you can learn even more from TopHattWaffle's tutorials, and 3klikskhilip's tutorials! Links below:

    3kliksphilip: https://www.youtube.com/playlist?list=PLfwtcDG7LpxF7-uH_P9La76dgCMC_lfk3
    TopHattWaffle (even though he does CS:GO and Portal, pretty much all of this will still work in TF2): https://www.youtube.com/playlist?list=PL-454Fe3dQH1L38FnKkz_O1CqYx6sKaXk
    https://www.youtube.com/playlist?list=PL-454Fe3dQH3ro-IplCis_8zGO1BYYYNR

    My advice for designing levels to be played in TF2, is to have lots of height variation. Dont make your entire payload track, or entire map all on one brush. Look at some of the fan-favorite Valve maps, such as Upward, and look at some of your favorite maps, and look at how they are designed. Also, don't get disappointed if your first map isn't so great, no one starts out good. But thats a major reason why we are here, to help you improve! So I encourage you to take mapping like a fun activity, and if you learn from your mistakes and from other's feedback, you can make some pretty cool things! Have fun! :D
     
    • Funny Funny x 3
  4. zahndah

    aa zahndah professional letter

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    I also feel that the maps shouldnt be blocky (if you look at official maps, they tend to not be very blocky and have more non-90 degree angles). I think angles that arent 90 degrees are more fun to be around and fight around.
     
  5. Crash

    aa Crash func_nerd

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  6. Viperi

    aa Viperi not actually a snek

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    Hello from the other side. The other side being the cafeteria where I'm waiting it to open again, I got there too late.
     
  7. MaccyF

    aa MaccyF Notoriously Unreliable

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  8. Joshenkstone

    Joshenkstone L5: Dapper Member

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    Well i don't have much to say, a lot has already been said.
    Good luck i guess. :)
     
  9. CriminalBunny

    aa CriminalBunny Lasers are just deadly rainbows

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    Hello and welcome to the forums!
     
  10. worMatty

    aa worMatty Repacking Evangelist

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    Welcome.
     
  11. Turnip

    aa Turnip The 80s Vegetable

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    Seems like these welcome messages get shorter and shorter after each person comments.
    Welc-
     
  12. Crowbar

    aa Crowbar perfektoberfest

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    nah if so maccy's already broken the order