Hello, I've recently started to make maps for TF2, just about a month ago so forgive me if this has been asked before. I was thinking of a gimmick for a KOTH map. Auxiliary control points or extra control points that won't affect the core gameplay of KOTH. These control points would for example open up some closed doors/routes to the team that captured it and close some to the opposite team, something like that. I'm asking how can I do this I can't seem to make it possible. side question: what does property name: "Time-based point value for RED/BLU" do on the team_control_point entity? I also have a gamemode idea, it's similar to Lockdown from the game Spiral Knights where the two teams have to capture control points(3 or 5, depending on map) and for each cap the team has they get points in regular intervals depending on how many control points they own. The round ends when the timer runs out(highest scoring team wins) or one team reaches the point quota(500 or 900) then they win. If both teams exceed the point quota the higher scoring team wins e.g. 910 - 920 or 500 - 505. Can this kind of gameplay be done?