Tug of War Payload - Ynders Edition V2

A simpler tug of war

  1. Ynders

    aa Ynders absolutely gormful

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    Tug of War Payload - Ynders Edition - A simpler tug of war

    A simple 3-point tug-o-war payload prefab. The entity setup is based on Icarus's, but is less complex, with only 3 points, a cap of 3 on the text display, and no dynamic push speed changes.
     
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  2. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    balls, the cart glow resets to blue on new round. I'm really hoping we can figure out tow once and for all
     
  3. Ynders

    aa Ynders absolutely gormful

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    Yeah, I have a tf_glow with white color but from what I've been able to tell so far, whether the train_watcher or the tf_glow works is completely random.
     
  4. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    yeah I had to do crazy hacks to get it to work without tf_glow, I'll have to look into it this new stuff
     
  5. Kill_the_Bug

    aa Kill_the_Bug

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    Hope this helps :)

    I haven't played my version in a long time pl_warpath_b4 < in the steam workshop >and thus can't remember (and I am at work so can't verify) - but I think my coding does work in the tug-o-war mode maybe that would help you out.

    https://steamcommunity.com/sharedfiles/filedetails/?id=474083166

    Feel free to try it out and decompile if needed to get the coding.

    I tested the map last night - the cart has a blue outline to it for the entire map - regardless of which team has it
     
    Last edited: Sep 2, 2016
  6. Ynders

    aa Ynders absolutely gormful

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    Version 2

    Updated from problems and realizations found during building and testing plr_432

    -Fixed announcer "Control point is being contested" spam
    -Fixed cart not moving when more than 3 people were in the capture zone(whoops)
    -Increased maximum(3+ people) cart speed from 90 to 150
    -Owner of the middle point now wins when time reaches 0, rather than a stalemate
    -Time is no longer added when the middle point is captured


    Read the rest of this update entry...
     
  7. Ynders

    aa Ynders absolutely gormful

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    hello again!!! I saw that this is being used more in light of the payload contest, and I wouldn't be surprised if there were problems. If you find anything, please let me know!
     
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  8. Kill_the_Bug

    aa Kill_the_Bug

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    Hmm, maybe something from my mpl game mode might help. I discovered that in the team,controlpoint,master (sorry typing this on my cell) you have the Base icon red blue teams, try making both base,icon,blue and see if that works. If not, make a custom folder, mapname,materials,hud, the copy paste in the base,blueicon,sprite, rename it base,redicon,sprite. Once done pack this file into map it should overwrite the standard sprite for when cart is pushed. The cart will then have one solid colour throughout the round. Why not make it a bright orange? Hope this helps.