So there I was,making Hell,as one does,and then this weird thing happened. Midway through the BuldVis part of the compilation this line appeared: "Out of memory or address space. Texture quality setting may be too high." The compile process stopped and none of the lights were rendered. After trying to figure out the solution by myself for hours, I eventually decided to give in to the temptation of asking other people for help. So...does anyone know the solution to this problem?