** Executing...
** Command: "D:\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\Steam\SteamApps\common\Team Fortress 2\tf" "D:\Documents and Settings\Administrator.PERSONALPC\Documenti\Immagini\cp_gullywash_final1_d\cp_gullywash_final1_d.vmf"
Valve Software - vbsp.exe (May 21 2020)
2 threads
MSG_FILEWRITE - Filesystem was asked to write to 'D:\Documents and Settings\Administrator.PERSONALPC\Documenti\Immagini\cp_gullywash_final1_d\cp_gullywash_final1_d.log', but we don't own that location. Allowing.
materialPath: D:\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading D:\Documents and Settings\Administrator.PERSONALPC\Documenti\Immagini\cp_gullywash_final1_d\cp_gullywash_final1_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_gullywash_final1_d/nature/blendgroundtograss001_wvt_patch
Patching WVT material: maps/cp_gullywash_final1_d/nature/blendgroundtograss007_nodetail_wvt_patch
Patching WVT material: maps/cp_gullywash_final1_d/brick/blendcobbletocobblesnow001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 7424 detail faces...done (3)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing D:\Documents and Settings\Administrator.PERSONALPC\Documenti\Immagini\cp_gullywash_final1_d\cp_gullywash_final1_d.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (7807321 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 10528 texinfos to 7598
Reduced 94 texdatas to 78 (2533 bytes to 1768)
Writing D:\Documents and Settings\Administrator.PERSONALPC\Documenti\Immagini\cp_gullywash_final1_d\cp_gullywash_final1_d.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'D:\Documents and Settings\Administrator.PERSONALPC\Documenti\Immagini\cp_gullywash_final1_d\cp_gullywash_final1_d.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 7342, actual size 5386
18 seconds elapsed
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "D:\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\Steam\SteamApps\common\Team Fortress 2\tf" "D:\Documents and Settings\Administrator.PERSONALPC\Documenti\Immagini\cp_gullywash_final1_d\cp_gullywash_final1_d"
Valve Software - vvis.exe (May 21 2020)
MSG_FILEWRITE - Filesystem was asked to write to 'd:\documents and settings\administrator.personalpc\documenti\immagini\cp_gullywash_final1_d\cp_gullywash_final1_d.log', but we don't own that location. Allowing.
2 threads
reading d:\documents and settings\administrator.personalpc\documenti\immagini\cp_gullywash_final1_d\cp_gullywash_final1_d.bsp
reading d:\documents and settings\administrator.personalpc\documenti\immagini\cp_gullywash_final1_d\cp_gullywash_final1_d.prt
2906 portalclusters
8649 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (3578)
Optimized: 8981 visible clusters (0.99%)
Total clusters visible: 904946
Average clusters visible: 311
Building PAS...
Average clusters audible: 1023
visdatasize:881461 compressed from 2138816
writing d:\documents and settings\administrator.personalpc\documenti\immagini\cp_gullywash_final1_d\cp_gullywash_final1_d.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'd:\documents and settings\administrator.personalpc\documenti\immagini\cp_gullywash_final1_d\cp_gullywash_final1_d.bsp', but we don't own that location. Allowing.
59 minutes, 43 seconds elapsed
** Executing...
** Command: "D:\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\Steam\SteamApps\common\Team Fortress 2\tf" "D:\Documents and Settings\Administrator.PERSONALPC\Documenti\Immagini\cp_gullywash_final1_d\cp_gullywash_final1_d"
Valve Software - vrad.exe SSE (May 21 2020)
Valve Radiosity Simulator
2 threads
MSG_FILEWRITE - Filesystem was asked to write to 'd:\documents and settings\administrator.personalpc\documenti\immagini\cp_gullywash_final1_d\cp_gullywash_final1_d.log', but we don't own that location. Allowing.
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading d:\documents and settings\administrator.personalpc\documenti\immagini\cp_gullywash_final1_d\cp_gullywash_final1_d.bsp
Setting up ray-trace acceleration structure... Done (7.54 seconds)
21024 faces
8 degenerate faces
2097862 square feet [302092128.00 square inches]
550 Displacements
490752 Square Feet [70668368.00 Square Inches]
21016 patches before subdivision
301658 patches after subdivision
sun extent from map=0.017452
311 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (127)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (110)
transfers 25837143, max 821
transfer lists: 197.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(1289581, 762395, 548849)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(224665, 112980, 71761)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(47474, 19672, 10485)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(10313, 3652, 1708)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(2388, 717, 291)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(562, 146, 52)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(137, 31, 10)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(34, 7, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(9, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1326 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (30)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (43)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 110/1024 5280/49152 (10.7%)
brushes 4428/8192 53136/98304 (54.1%)
brushsides 32407/65536 259256/524288 (49.4%)
planes 29978/65536 599560/1310720 (45.7%)
vertexes 47084/65536 565008/786432 (71.8%)
nodes 7939/65536 254048/2097152 (12.1%)
texinfos 7598/12288 547056/884736 (61.8%)
texdata 78/2048 2496/65536 ( 3.8%)
dispinfos 550/0 96800/0 ( 0.0%)
disp_verts 34910/0 698200/0 ( 0.0%)
disp_tris 54368/0 108736/0 ( 0.0%)
disp_lmsamples 1367055/0 1367055/0 ( 0.0%)
faces 21024/65536 1177344/3670016 (32.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 12298/65536 688688/3670016 (18.8%)
leaves 8050/65536 257600/2097152 (12.3%)
leaffaces 31291/65536 62582/131072 (47.7%)
leafbrushes 18653/65536 37306/131072 (28.5%)
areas 13/256 104/2048 ( 5.1%)
surfedges 155126/512000 620504/2048000 (30.3%)
edges 97901/256000 391604/1024000 (38.2%)
LDR worldlights 311/8192 27368/720896 ( 3.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 11/32768 132/393216 ( 0.0%)
waterstrips 3081/32768 30810/327680 ( 9.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 54036/65536 108072/131072 (82.5%) VERY FULL!
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 14370124/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 881461/16777216 ( 5.3%)
entdata [variable] 291801/393216 (74.2%)
LDR ambient table 8050/65536 32200/262144 (12.3%)
HDR ambient table 8050/65536 32200/262144 (12.3%)
LDR leaf ambient 26785/65536 749980/1835008 (40.9%)
HDR leaf ambient 8050/65536 225400/1835008 (12.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/2531252 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/117224 ( 0.0%)
pakfile [variable] 5386/0 ( 0.0%)
physics [variable] 7807321/4194304 (186.1%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 63622
Writing d:\documents and settings\administrator.personalpc\documenti\immagini\cp_gullywash_final1_d\cp_gullywash_final1_d.bsp
5 minutes, 42 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Documents and Settings\Administrator.PERSONALPC\Documenti\Immagini\cp_gullywash_final1_d\cp_gullywash_final1_d.bsp" "D:\Steam\SteamApps\common\Team Fortress 2\tf\maps\cp_gullywash_final1_d.bsp"
** Executing...
** Command: "D:\Steam\SteamApps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "D:\Steam\SteamApps\common\Team Fortress 2\tf" -toconsole -dev -console +sv_lan 1 +map "cp_gullywash_final1_d" -steam