AveOriginals

L1: Registered
Apr 18, 2021
5
0
Hello, I have a problem, when I compile the map and enter the gmod, the old version of the map starts, what should I do?


Compile log:



** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\hameh\OneDrive\Documents\DarkRP.vmf"

Valve Software - vbsp.exe (Jun 15 2020)
4 threads
materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\hameh\OneDrive\Documents\DarkRP.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\hameh\OneDrive\Documents\DarkRP.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (31086 bytes)
WARNING! model "models/props_wasteland/exterior_fence001b.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_wasteland/exterior_fence002c.mdl" has mismatching model version (49, expected 48)! Expect problems.
Unable to load vertex data "models/props_foliage/hedgerow01_small-bushy.vvd"


** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\hameh\OneDrive\Documents\DarkRP"

Valve Software - vvis.exe (Jun 15 2020)
fastvis = true
4 threads
reading c:\users\hameh\onedrive\documents\DarkRP.bsp
reading c:\users\hameh\onedrive\documents\DarkRP.prt
410 portalclusters
892 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 798 visible clusters (0.49%)
Total clusters visible: 162852
Average clusters visible: 397
Building PAS...
Average clusters audible: 410
visdatasize:45851 compressed from 45920
writing c:\users\hameh\onedrive\documents\DarkRP.bsp
0 seconds elapsed

** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\hameh\OneDrive\Documents\DarkRP"

Valve Software - vrad.exe SSE (Jun 15 2020)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\hameh\onedrive\documents\DarkRP.bsp
PREP OK
Setting up ray-trace acceleration structure... Done (0.00 seconds)
16 faces
8424 square feet [1213072.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
16 patches before subdivision
880 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 72176, max 194
transfer lists: 0.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/4096 48/196608 ( 0.0%)
brushes 7/16384 84/196608 ( 0.0%)
brushsides 42/65536 336/524288 ( 0.1%)
planes 42/65536 840/1310720 ( 0.1%)
vertexes 39/65536 468/786432 ( 0.1%)
nodes 27/65536 864/2097152 ( 0.0%)
texinfos 5/12288 360/884736 ( 0.0%)
texdata 4/2048 128/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 16/65536 896/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 29/65536 928/2097152 ( 0.0%)
leaffaces 16/65536 32/131072 ( 0.0%)
leafbrushes 16/65536 32/131072 ( 0.0%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 88/512000 352/2048000 ( 0.0%)
edges 57/256000 228/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 80272/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 45851/16777216 ( 0.3%)
entdata [variable] 334/393216 ( 0.1%)
LDR ambient table 29/65536 116/262144 ( 0.0%)
HDR ambient table 29/65536 116/262144 ( 0.0%)
LDR leaf ambient 4/65536 112/1835008 ( 0.0%)
HDR leaf ambient 29/65536 812/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 106059/0 ( 0.0%)
physics [variable] 2356/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 32
Writing c:\users\hameh\onedrive\documents\DarkRP.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\hameh\OneDrive\Documents\DarkRP.bsp" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\DarkRP.bsp"
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
WARNING! model "models/props_wasteland/exterior_fence001b.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_wasteland/exterior_fence002c.mdl" has mismatching model version (49, expected 48)! Expect problems.
Unable to load vertex data "models/props_foliage/hedgerow01_small-bushy.vvd"
Looks like you've got a bad prop that is causing your compile to fail. The hedgerow prop is probably the cause since that's the last thing in the log, if deleting that doesn't work then try deleting the fence prop.
 

AveOriginals

L1: Registered
Apr 18, 2021
5
0
Looks like you've got a bad prop that is causing your compile to fail. The hedgerow prop is probably the cause since that's the last thing in the log, if deleting that doesn't work then try deleting the fence prop.


The hedge and fence have been removed, but the map continues to load the old map file.


Compile log:


** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\hameh\OneDrive\Documents\DarkRP.vmf"

Valve Software - vbsp.exe (Jun 15 2020)
4 threads
materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\hameh\OneDrive\Documents\DarkRP.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\hameh\OneDrive\Documents\DarkRP.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (31086 bytes)
Unable to load vertex data "models/props_foliage/small-tree01.vvd"


** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\hameh\OneDrive\Documents\DarkRP"

Valve Software - vvis.exe (Jun 15 2020)
fastvis = true
4 threads
reading c:\users\hameh\onedrive\documents\DarkRP.bsp
reading c:\users\hameh\onedrive\documents\DarkRP.prt
410 portalclusters
892 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 798 visible clusters (0.49%)
Total clusters visible: 162852
Average clusters visible: 397
Building PAS...
Average clusters audible: 410
visdatasize:45851 compressed from 45920
writing c:\users\hameh\onedrive\documents\DarkRP.bsp
0 seconds elapsed

** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\hameh\OneDrive\Documents\DarkRP"

Valve Software - vrad.exe SSE (Jun 15 2020)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\hameh\onedrive\documents\DarkRP.bsp
PREP OK
Setting up ray-trace acceleration structure... Done (0.00 seconds)
16 faces
8424 square feet [1213072.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
16 patches before subdivision
880 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 72176, max 194
transfer lists: 0.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/4096 48/196608 ( 0.0%)
brushes 7/16384 84/196608 ( 0.0%)
brushsides 42/65536 336/524288 ( 0.1%)
planes 42/65536 840/1310720 ( 0.1%)
vertexes 39/65536 468/786432 ( 0.1%)
nodes 27/65536 864/2097152 ( 0.0%)
texinfos 5/12288 360/884736 ( 0.0%)
texdata 4/2048 128/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 16/65536 896/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 29/65536 928/2097152 ( 0.0%)
leaffaces 16/65536 32/131072 ( 0.0%)
leafbrushes 16/65536 32/131072 ( 0.0%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 88/512000 352/2048000 ( 0.0%)
edges 57/256000 228/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 80272/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 45851/16777216 ( 0.3%)
entdata [variable] 334/393216 ( 0.1%)
LDR ambient table 29/65536 116/262144 ( 0.0%)
HDR ambient table 29/65536 116/262144 ( 0.0%)
LDR leaf ambient 4/65536 112/1835008 ( 0.0%)
HDR leaf ambient 29/65536 812/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 106059/0 ( 0.0%)
physics [variable] 2356/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 32
Writing c:\users\hameh\onedrive\documents\DarkRP.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\hameh\OneDrive\Documents\DarkRP.bsp" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\DarkRP.bsp"
 
Last edited:

AveOriginals

L1: Registered
Apr 18, 2021
5
0
Alright, i deleted this "Unable to load vertex data "models/props_foliage/small-tree01.vvd"' prop, and map is working now. Do you know why these props don't work?



New compile log:


** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\hameh\OneDrive\Documents\DarkRP.vmf"

Valve Software - vbsp.exe (Jun 15 2020)
4 threads
materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\hameh\OneDrive\Documents\DarkRP.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\hameh\OneDrive\Documents\DarkRP.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (31086 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 76 texinfos to 41
Reduced 17 texdatas to 16 (425 bytes to 398)
Writing C:\Users\hameh\OneDrive\Documents\DarkRP.bsp
0 seconds elapsed

** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\hameh\OneDrive\Documents\DarkRP"

Valve Software - vvis.exe (Jun 15 2020)
fastvis = true
4 threads
reading c:\users\hameh\onedrive\documents\DarkRP.bsp
reading c:\users\hameh\onedrive\documents\DarkRP.prt
410 portalclusters
892 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 798 visible clusters (0.49%)
Total clusters visible: 162852
Average clusters visible: 397
Building PAS...
Average clusters audible: 410
visdatasize:45851 compressed from 45920
writing c:\users\hameh\onedrive\documents\DarkRP.bsp
0 seconds elapsed

** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\hameh\OneDrive\Documents\DarkRP"

Valve Software - vrad.exe SSE (Jun 15 2020)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\hameh\onedrive\documents\DarkRP.bsp
PREP OK
Setting up ray-trace acceleration structure... Done (0.02 seconds)
3026 faces
3956841 square feet [569785152.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
3026 patches before subdivision
177852 patches after subdivision
sun extent from map=0.000000
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7)
transfers 67006706, max 2350
transfer lists: 511.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(10893, 31563, 18380)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(986, 2660, 1189)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(129, 301, 115)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(17, 38, 12)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(3, 6, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0709 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/4096 48/196608 ( 0.0%)
brushes 81/16384 972/196608 ( 0.5%)
brushsides 563/65536 4504/524288 ( 0.9%)
planes 426/65536 8520/1310720 ( 0.7%)
vertexes 3549/65536 42588/786432 ( 5.4%)
nodes 1177/65536 37664/2097152 ( 1.8%)
texinfos 41/12288 2952/884736 ( 0.3%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3026/65536 169456/3670016 ( 4.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 158/65536 8848/3670016 ( 0.2%)
leaves 1179/65536 37728/2097152 ( 1.8%)
leaffaces 3109/65536 6218/131072 ( 4.7%)
leafbrushes 898/65536 1796/131072 ( 1.4%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 13390/512000 53560/2048000 ( 2.6%)
edges 6974/256000 27896/1024000 ( 2.7%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 52/32768 520/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 756/65536 1512/131072 ( 1.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 8744060/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 45851/16777216 ( 0.3%)
entdata [variable] 1358/393216 ( 0.3%)
LDR ambient table 1179/65536 4716/262144 ( 1.8%)
HDR ambient table 1179/65536 4716/262144 ( 1.8%)
LDR leaf ambient 4703/65536 131684/1835008 ( 7.2%)
HDR leaf ambient 1179/65536 33012/1835008 ( 1.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105655/0 ( 0.0%)
physics [variable] 31086/4194304 ( 0.7%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 6706
Writing c:\users\hameh\onedrive\documents\DarkRP.bsp
18 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\hameh\OneDrive\Documents\DarkRP.bsp" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\DarkRP.bsp"


** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" +map "DarkRP" -steam
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Unable to load vertex data "models/props_foliage/small-tree01.vvd"
Another busted model. Are these custom assets? If so, are you sure you've installed them correctly?

Also I noticed your BSP has capital letters in it, which can cause unrelated issues on Linux servers. I'd advise making it all-lowercase.

EDIT: Ok, looks like you figured out to delete it while I was writing this. Again I suggest that you ensure the files are installed correctly. If they're official (provided by Valve), try verifying your game files. If they're custom (provided by someone who is not Valve), make sure you followed the creator's installation instructions correctly. I also noticed you're using Garry's Mod, which I know has a weird mounting system, so you might be better off finding someone more familiar with GMod mapping.
 

AveOriginals

L1: Registered
Apr 18, 2021
5
0
Another busted model. Are these custom assets? If so, are you sure you've installed them correctly?

Also I noticed your BSP has capital letters in it, which can cause unrelated issues on Linux servers. I'd advise making it all-lowercase.


Yes, these are custom textures, but I'm not sure if I installed them properly. The bug has already been fixed, but I have no idea why these props don't work.