- Apr 18, 2021
- 5
- 0
Hello, I have a problem, when I compile the map and enter the gmod, the old version of the map starts, what should I do?
Compile log:
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\hameh\OneDrive\Documents\DarkRP.vmf"
Valve Software - vbsp.exe (Jun 15 2020)
4 threads
materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\hameh\OneDrive\Documents\DarkRP.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\hameh\OneDrive\Documents\DarkRP.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (31086 bytes)
WARNING! model "models/props_wasteland/exterior_fence001b.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_wasteland/exterior_fence002c.mdl" has mismatching model version (49, expected 48)! Expect problems.
Unable to load vertex data "models/props_foliage/hedgerow01_small-bushy.vvd"
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\hameh\OneDrive\Documents\DarkRP"
Valve Software - vvis.exe (Jun 15 2020)
fastvis = true
4 threads
reading c:\users\hameh\onedrive\documents\DarkRP.bsp
reading c:\users\hameh\onedrive\documents\DarkRP.prt
410 portalclusters
892 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 798 visible clusters (0.49%)
Total clusters visible: 162852
Average clusters visible: 397
Building PAS...
Average clusters audible: 410
visdatasize:45851 compressed from 45920
writing c:\users\hameh\onedrive\documents\DarkRP.bsp
0 seconds elapsed
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\hameh\OneDrive\Documents\DarkRP"
Valve Software - vrad.exe SSE (Jun 15 2020)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\hameh\onedrive\documents\DarkRP.bsp
PREP OK
Setting up ray-trace acceleration structure... Done (0.00 seconds)
16 faces
8424 square feet [1213072.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
16 patches before subdivision
880 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 72176, max 194
transfer lists: 0.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/4096 48/196608 ( 0.0%)
brushes 7/16384 84/196608 ( 0.0%)
brushsides 42/65536 336/524288 ( 0.1%)
planes 42/65536 840/1310720 ( 0.1%)
vertexes 39/65536 468/786432 ( 0.1%)
nodes 27/65536 864/2097152 ( 0.0%)
texinfos 5/12288 360/884736 ( 0.0%)
texdata 4/2048 128/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 16/65536 896/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 29/65536 928/2097152 ( 0.0%)
leaffaces 16/65536 32/131072 ( 0.0%)
leafbrushes 16/65536 32/131072 ( 0.0%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 88/512000 352/2048000 ( 0.0%)
edges 57/256000 228/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 80272/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 45851/16777216 ( 0.3%)
entdata [variable] 334/393216 ( 0.1%)
LDR ambient table 29/65536 116/262144 ( 0.0%)
HDR ambient table 29/65536 116/262144 ( 0.0%)
LDR leaf ambient 4/65536 112/1835008 ( 0.0%)
HDR leaf ambient 29/65536 812/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 106059/0 ( 0.0%)
physics [variable] 2356/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 32
Writing c:\users\hameh\onedrive\documents\DarkRP.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\hameh\OneDrive\Documents\DarkRP.bsp" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\DarkRP.bsp"
Compile log:
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\hameh\OneDrive\Documents\DarkRP.vmf"
Valve Software - vbsp.exe (Jun 15 2020)
4 threads
materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\hameh\OneDrive\Documents\DarkRP.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\hameh\OneDrive\Documents\DarkRP.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (31086 bytes)
WARNING! model "models/props_wasteland/exterior_fence001b.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_wasteland/exterior_fence002c.mdl" has mismatching model version (49, expected 48)! Expect problems.
Unable to load vertex data "models/props_foliage/hedgerow01_small-bushy.vvd"
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\hameh\OneDrive\Documents\DarkRP"
Valve Software - vvis.exe (Jun 15 2020)
fastvis = true
4 threads
reading c:\users\hameh\onedrive\documents\DarkRP.bsp
reading c:\users\hameh\onedrive\documents\DarkRP.prt
410 portalclusters
892 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 798 visible clusters (0.49%)
Total clusters visible: 162852
Average clusters visible: 397
Building PAS...
Average clusters audible: 410
visdatasize:45851 compressed from 45920
writing c:\users\hameh\onedrive\documents\DarkRP.bsp
0 seconds elapsed
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\hameh\OneDrive\Documents\DarkRP"
Valve Software - vrad.exe SSE (Jun 15 2020)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\hameh\onedrive\documents\DarkRP.bsp
PREP OK
Setting up ray-trace acceleration structure... Done (0.00 seconds)
16 faces
8424 square feet [1213072.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
16 patches before subdivision
880 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 72176, max 194
transfer lists: 0.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/4096 48/196608 ( 0.0%)
brushes 7/16384 84/196608 ( 0.0%)
brushsides 42/65536 336/524288 ( 0.1%)
planes 42/65536 840/1310720 ( 0.1%)
vertexes 39/65536 468/786432 ( 0.1%)
nodes 27/65536 864/2097152 ( 0.0%)
texinfos 5/12288 360/884736 ( 0.0%)
texdata 4/2048 128/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 16/65536 896/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 29/65536 928/2097152 ( 0.0%)
leaffaces 16/65536 32/131072 ( 0.0%)
leafbrushes 16/65536 32/131072 ( 0.0%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 88/512000 352/2048000 ( 0.0%)
edges 57/256000 228/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 80272/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 45851/16777216 ( 0.3%)
entdata [variable] 334/393216 ( 0.1%)
LDR ambient table 29/65536 116/262144 ( 0.0%)
HDR ambient table 29/65536 116/262144 ( 0.0%)
LDR leaf ambient 4/65536 112/1835008 ( 0.0%)
HDR leaf ambient 29/65536 812/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 106059/0 ( 0.0%)
physics [variable] 2356/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 32
Writing c:\users\hameh\onedrive\documents\DarkRP.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\hameh\OneDrive\Documents\DarkRP.bsp" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\DarkRP.bsp"