Sgt.Sausage
L420: High Member
- Dec 5, 2008
- 420
- 103
Tonight was fun even though one team got rolled most of the time but made a great comeback in the end.
I heard you saying you might shorter the reaspawns for red right after the first point is capped, i highly recommend you dont do this. Thats part of the game especially in competitive play if the other team doesnt have any defend or looses their whole team then get capped very fast by scouts to the win or the last point. This is something people have to think about, no need to adjust re spawn times for red after every cap. Look at dustbowl and those types of maps if the team has only defense on first the second it gets capped the second point gets spy capped or scout capped instantly. Yet it works perfectly fine if red is smart.
I agree its easy to push, but our whole team tonight was on first and blu took everyone out, that was our bad not the maps.
Overall this map keeps getting better definitely one of my favorites, thanks for a great map keep it up.
I heard you saying you might shorter the reaspawns for red right after the first point is capped, i highly recommend you dont do this. Thats part of the game especially in competitive play if the other team doesnt have any defend or looses their whole team then get capped very fast by scouts to the win or the last point. This is something people have to think about, no need to adjust re spawn times for red after every cap. Look at dustbowl and those types of maps if the team has only defense on first the second it gets capped the second point gets spy capped or scout capped instantly. Yet it works perfectly fine if red is smart.
I agree its easy to push, but our whole team tonight was on first and blu took everyone out, that was our bad not the maps.
Overall this map keeps getting better definitely one of my favorites, thanks for a great map keep it up.