GravelBlow

CP GravelBlow a12

Plainz

L2: Junior Member
Apr 13, 2020
86
21
Plainz updated GravelBlow with a new update entry:

a8

complete rewamp of point C and red spawn, it is now more gorge like with it's own twist, blu approaches the point from 2 directions, the sewers or the main route.
now started clipping props like windows and doors instead of being set to non-solid.
slight changes around point A, Fence near fullhealth house is now a solid texture instead of wire.
remade displacement on B, moved B closer to blu.
added pickup patches.
continue to thinker with detailing, you can notice more detailed light...

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Idolon

they/them
aa
Feb 7, 2008
2,108
6,119
Very funny to see someone using the tagline "tapeworm gameplay," a derogatory phrase I came up with in a chokepoint-induced rage
 

Plainz

L2: Junior Member
Apr 13, 2020
86
21
Plainz updated GravelBlow with a new update entry:

a8b

turned out i was uploading not repacked map for some previous versions, this time it's repacked.
changed high route to B a little by widening the doorway and making it jumpless.
made the sewer area with pickups a little more big.
added 1 to red respawn time on A, added 1 to blu respawn time on C.
respawn times right now:
first point: red 7, blu 6.
second point: red 7, blu 4.
last point: red 9. blu 1

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Plainz

L2: Junior Member
Apr 13, 2020
86
21
Plainz updated GravelBlow with a new update entry:

a10ex

highground routing to B has been changed, making it easier to traverse betwen low and high grounds, i hope blu will use the hangar route more now that it's more accesible.
nerfed healthkits at A, med kit in a shack became small and full kit in a barn becamed med, it should make red holds weaker.
Last point sewer route has been replased with moderately big vent system.

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Plainz

L2: Junior Member
Apr 13, 2020
86
21
Plainz updated GravelBlow with a new update entry:

a11

Widened left route to A from blu spawn.
Removed clipping on the roofs of A main barn.
Added two resupply cabinets to blu spawn.
Reworked blu spawn.
Blu now spawns in small clusters in different places inside their spawn as opposed to spawning all in one room.
Stairs near A big ramp have been replased with gravel pile to ease movement.
Expanded A vent by changing it's end route and adding a fan room inside with a small health pack.
Stairs near white buildings right after A have been changed...

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Plainz

L2: Junior Member
Apr 13, 2020
86
21
Plainz updated GravelBlow with a new update entry:

a11c

added cubemap in lower blu spawn.
increased clipping of gravel wall at A.
removed pickups under scaffolding A vent entrance since spies did not use them that much.
Added sign to C shortcut.
changed small medpack near C shortcut to medium.
changes to respawn times.
RespawnWaveTimes right now:
BLU 5 RED 8
BLU 3 RED 8
BLU 0 RED 10.

i need more testing to understand what exactly and how i can change while at the same time keep the maps dustbowly identity.

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Plainz

L2: Junior Member
Apr 13, 2020
86
21
Plainz updated GravelBlow with a new update entry:

a12

new C again
expanded B
no vents anymore(
removed red A teamspawns they now spawn at B, when A captured red will spawn at C, basically like all other maps
respawnwave timers right now:
blu 5 3 0
red 7 8 10
after blu captures C the hatches will start moving and the rocket will move up(im actually stupid, the rocket i want to model it after, launches right from inside of silo)

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