GravelBlow

CP GravelBlow a12

Plainz

L2: Junior Member
Apr 13, 2020
75
13
Plainz updated CP_GravelBlow_a1 with a new update entry:

Playable alpha release

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Plainz

L2: Junior Member
Apr 13, 2020
75
13
Plainz updated CP_GravelBlow with a new update entry:

a3

Major changes include:
So called "kissing trucks" have been moved out of bounds but you can still see them.
Reworked area betwen A and B, now there are dynamic routes that close and open on point capture, it now takes longer for attackers to get to B but they have more cover when moving in to the point.
B point has been opened up a bit and one of the big ammo packs has been removed.

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Plainz

L2: Junior Member
Apr 13, 2020
75
13
Plainz updated CP_GravelBlow with a new update entry:

a4b

Reworked area betwen B and C, attackers now should have easier time there.
Made C twice as big and reworked it slightly, now players will experience a lot more heigh changes when moving around C but there still is one superior heigh advantage(pipe betwen 2 buildings) for defenders, attacking soldiers now can easier spam that pipe with splash damage.
Slight changes to B to make it a little bit bigger.

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Plainz

L2: Junior Member
Apr 13, 2020
75
13
Plainz updated GravelBlow with a new update entry:

a6

Made A cap zone bigger
Made B cap zone bigger
changed B cap zone and moved it to the side instead of in the middle of B area
changes all around B area
made C pipe highground more spamable
added medium health pack for Blu oneway door flank into C
trying out textures and stuff, generally i want the map to feel like last stage of dustbowl in terms of visuals.
made proper skybox
lighting changes
fixed any class being able to jump up the gravel baricade betwen B and A

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