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Awesome! I was waiting to watch some more comp play tests!
Well you're in luck, then!
Here's the last UGC highlander test I did with team PVP and IFA, organized by RedRum, from my perspective. I actually ended up filling in for PVP for the last match:
And some 6v6 lobby with Gasoline Based:
Looks really good!
Alpha 6 (bz2)
I'll post some updated screenshots tomorrow when it's not 2am.
(hey, I missed some fence)
That cliff wall texture used for the ground underneath mid seems odd.
Yeah I agree. I'm not 100% on a lot of the textures I've used so far, so a lot is subject to change. I originally was using the dirt blend and it looked really good there, but I was having trouble with seams (you can see some in the second to last picture), even though it was the same material. I think I need to make something custom to get it working right.
A few little I picked up one whiles going around.
I feel like this is too steep, the player going up here will surly most die as it is very narrow and also open at the top, maybe make it so that the left wall (fence) goes all the way to the top with glass?
this route to last just seems a little to good the fact it leads straight to the point whiles having lots of cover seems too good, to me. Maybe flip it so it comes out to the right?
More visual but damn this building is soo thin is crazy, give it some burgers and fatten it up!
But seems like a really good version! keep it up!
That sharp ramp going up is actually a really brutal flank route, I was trying to think of way to nerf it, even. You come up so suddenly it's easy to surprise the other team. It is a bit too steep, I'm still not sure what I'm doing with it.
That route next to final was sort of my take on the Gullywash path that leads to behind the point itself. That one literally dumps out ON the point and it seems to work fine. Although I sped up the capture time and now it might be a bit too fast with that route there. I'll keep an eye on it.
Yeah that is super narrow, I hadn't even realized. Definitely going to cram some more in there.
Thanks for the feedback.
That ramp is definitely my least favourite part of the whole map by a long shot. I personally think you should redesign that area to make it less awkward. Maybe have a pile of crates against the wall to form a kind of loading bay?
That yellow thing is supposed to be a forklift to add some variation. Basically I'm suggesting removing the wall and the ramp to increase sightlines from inside the lobby so people holding in there can be better prepared whilst making it harder to attack because you have to jump your way up. Here's a reference image, with some stairs which you could have as an alternative:
Hmm, yeah that could be an option. I worry about messing with the optimization of that corner with something like that, but that's something I could worry about later.
I might try fiddling with a climbable route like that for A7.
Great work, Crash!
Gonna throw it up on my server as soon as possible and gonna see how it's working out on pubs!
EDIT: Forgot to ask, why is Stoneyrigde's page down?
We just let Stoneyridge.net expire. Wasn't getting many views anymore so it wasn't worth paying for.
We're looking into other hosting options for the future when we decided to make another push with it, but we're letting it die off for the moment.
Thanks for reminding me to update my signature, though.
Ah, good to know. Did you have already new hosting? Or not?
Nevermind, I don't gonna ask for this.
Why does your stuff always look so good Crash?
I could totally link you a TON of stuff I have made that looks like butt.
Make a thread for your first 5cp that I always forget the name of.. I dare you.
I made one back then!
That name was awesome. The layout was terrible.
"I opened up the front of the truck room back up to kinda open it up"
Your words are art, Crash.
Aside from that, I'm really loving the changes you're making. It's shaping up to be a good-looking map (that also plays well!).
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