New version released. All new screenshots in OP.
Map Changelog
Beta 7-
Lowered second capture zone to disallow capture while standing on surrounding walls
Added missing health/ ammo to Blu side
Fixed reflections issues (added more cubemap ents)
Fixed visible nodraws
Started optimizing lightmaps
Adjusted lighting
Beta 6-
Fixed missing clipping/ prop symmetry
Detailed final building interior! Finally!
Detailed final building! This was so much work it deserves two spots in the changelog
Added custom props created by Aly for the map
Adjusted detailing all around map
Added new railing in upper lobby
Moved health/ ammo at final
Added small health/ ammo on mid (ramp buildings next to center)
Minor timing tweaks
Massive lighting pass
Adjustged color correction
Added in spectator cameras
Easter eggs!
Optimized fucks given counter-- wait wrong map