If you were my art director you would be defining some budgets, but you're not my art director, and I define my own budgets, and if I feel that 21K is what I need for this model to make it up to my standards, then that's what I'm damn well going to use. Now, when you talk about the time period of the game, I can't tell if you're telling me to model like it's 2006 and not to bother going above and beyond the typical tf2 game art , or whether you're actually telling me I don't pay attention to what objects fit in the tf2 timeline. In either case I shouldn't have to tell you that that is absolutely fucking ludicrous. As for the payload cart, you're right, it is 11.5K. They will be, all of the pictures I've posted are of the high poly, those ridges are not geometry in the low poly.